We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£101.50
Information Science Reference Gaming and Cognition: Theories and Practice from the Learning Sciences (Premier Reference Source)
Price data last checked 43 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
It has never been this cheap. We have no record of a lower price.
£102 today · cheaper than every other day in the last 3 months
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 48 days · 48 data points (no recent data)
Price Distribution
Price distribution over 48 days • 1 price levels
Price Analysis
Most common price: £102 (48 days, 100.0%)
Price range: £102 - £102
Price levels: 1 different prices over 48 days
Description
Product Specifications
- Format
- hardcover
- ASIN
- 1615207171
- Domain
- Amazon UK
- Release Date
- 31 May 2010
- Listed Since
- 27 October 2009
Barcode
No barcode data available
Similar Products You Might Like
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
De Gruyter Oldenbourg
Computer Games as Educational and Management Tools: Uses and Approaches
Information Science Reference
Gaming Innovations in Higher Education - IGI Global Book
Information Science Reference
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices
Information Science Reference
Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)
IGI Global
Gaming Film: How Games are Reshaping Contemporary Cinema
MACMILLAN
Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
Information Science Reference
Games and Education: Designs in and for Learning: 2 (Gaming Ecologies and Pedagogies Series, 2)
Brill - Sense
Gaming Programs for All Ages at the Library: A Practical Guide for Librarians: 50
Rowman & Littlefield Publishers
Algorithmic and Architectural Gaming Design: Implementation and Development
Information Science Reference
Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Advances in Game-based Learning)
Information Science Reference
Gaming Lives in the Twenty-First Century: Literate Connections
MACMILLAN
Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications
Information Science Reference
Routledge Critical Gaming: Interactive History and Virtual Heritage
Routledge
The Digital Gaming Handbook
CRC Press
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
Routledge
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Information Science Reference
Information Science Reference - Game-Based Learning Design Book
Information Science Reference
Design, Motivation, and Frameworks in Game-Based Learning
Information Science Reference
The Digital Gaming Handbook
CRC Press
Design and Implementation of Educational Games: Theoretical and Practical Perspectives (Premier Reference Source)
Information Science Reference
Understanding Games and Game Cultures
Sage Publications
Handbook of Research on Serious Games for Educational Applications (Advances in Game-Based Learning)
Information Science Reference
Nova Science Psychology of Gaming - Emotions and Motivations
Nova Science Publishers Inc