We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
Price loading...
Information Science Reference Transforming Gaming and Computer Simulation Technologies across Industries (Advances in Multimedia and Interactive Technologies)
Price data last checked 101 day(s) ago - refreshing...
Price History & Forecast
No Price Data Available
Price history will appear here once data is collected from Amazon.
Price Distribution
No price data available for histogram
Description
Product Specifications
- Format
- hardcover
- ASIN
- 1522518177
- Domain
- Amazon UK
- Release Date
- 23 November 2016
- Listed Since
- 02 November 2016
Barcode
No barcode data available
Similar Products You Might Like
Interdisciplinary Advancements in Gaming, Simulations, and Virtual Environments: Emerging Trends (Premier Reference Source)
Information Science Reference
Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications
Information Science Reference
Information Science Reference - Gaming and Simulations Research
Information Science Reference
Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Advances in Game-based Learning)
Information Science Reference
Emerging Technologies and Applications for Cloud-Based Gaming (Advances in Multimedia and Interactive Technologies)
Information Science Reference
Teaching, Learning, and Leading With Computer Simulations (Advances in Educational Technologies and Instructional Design)
Information Science Reference
Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
Information Science Reference
Teaching, Learning, and Leading With Computer Simulations
Information Science Reference
Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions (Premier Reference Source)
Information Science Reference
Serious Game Design and Development: Technologies for Training and Learning (Advances in Multimedia and Interactive Technologies)
Information Science Reference
Computer Games as Educational and Management Tools: Uses and Approaches
Information Science Reference
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices
Information Science Reference
Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning (Advances in Game-Based Learning)
Information Science Reference
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)
Information Science Reference
Gaming Innovations in Higher Education - IGI Global Book
Information Science Reference
Contemporary Research on Intertextuality in Video Games (Advances in Multimedia and Interactive Technologies)
Information Science Reference
Guide to Simulation-Based Disciplines: Advancing Our Computational Future (Simulation Foundations, Methods and Applications)
Springer
Handbook of Research on Serious Games for Educational Applications (Advances in Game-Based Learning)
Information Science Reference
Guide to Simulation-Based Disciplines: Advancing Our Computational Future (Simulation Foundations, Methods and Applications)
Springer
Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality (Advances in Multimedia and Interactive Technologies (AMIT))
Information Science Reference
Games and Simulations in Online Learning: Research and Development Frameworks
IGI Global
Algorithmic and Architectural Gaming Design: Implementation and Development
Information Science Reference
Real-Time Simulation Technologies: Principles, Methodologies, and Applications (Computational Analysis, Synthesis, and Design of Dynamic Systems)
CRC Press
Advancements in Computer Vision Applications in Intelligent Systems and Multimedia Technologies
Engineering Science Reference