£70.95

This is the most expensive it has ever been. Walk away.

£71 today · previous high £71 · all-time low £71

MACMILLAN Transforming Society and Organizations through Gamification: From the Sustainable Development Goals to Inclusive Workplaces

Amazon

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 82 days · 82 data points (no recent data)

Historical
Generating forecast…
£70.95 £70.92 £70.92 £70.93 £70.94 £70.95 £70.95 25 July 2026 14 August 2026 03 September 2026 23 September 2026 14 October 2026
View at Amazon ↗

Price data last checked 9 day(s) ago - will refresh soon

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↑ Price chart
when this has been cheap or pricey
↑ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price Distribution

Price distribution over 82 days • 1 price levels

Days at Price
82 days 0 21 41 62 82 £71 Days at Price

Price Analysis

Most common price: £71 (82 days, 100.0%)

Price range: £71 - £71

Price levels: 1 different prices over 82 days

Description

Gamification is the application of game-design elements and game principles to non-game contexts, and has been used to solve problems by applying characteristics of games. Though it has principally been applied in the areas of business and education, this book seeks to expand focus beyond this, looking at how gamification can be used for social change, the development of organizations and the implementation of the UN Sustainable Development goals. Including contributors from across the glove, it draws on a rich array of case studies, from inclusivity in the workplace to ecosystems in the Amazon. A timely contribution to an exciting, growing field, this book engages with the theoretical framework and lays out the foundations for a rigorous theory-based stream of research. It will be valuable reading to scholars and practitioners interested in social change, sustainability, gamification and organizational studies. Agnessa Spanellis (PhD, MEng) is an Assistant Professor at Heriot-Watt University, Scotland and a member of the Research Centre for Logistics and Sustainability at Edinburgh Business School, leading research on gamification for sustainable development and exploring how gamification can improve social and environmental sustainability, especially in more deprived and impoverished communities in low-income counties. J. Tuomas Harviainen (PhD, MBA) works as Associate Professor of information Practices at Tampere University, Finland. Harviainen's work ranges from information sharing in creative organizations to games and gamification. He firmly believes that good research can also be a form of societal activism.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
08 May 2021
Listed Since
18 December 2020

Barcode

No barcode data available

Similar Products You Might Like

Organizational Gamification: Theories and Practices of Ludified Work
96% match

Organizational Gamification: Theories and Practices of Ludified Work

Routledge

£151.26 12 Oct 2026
Gamification in Education and Business
96% match

Gamification in Education and Business

Springer

£128.58 07 Oct 2026
Gamification for Business: Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust
96% match

Gamification for Business: Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust

Kogan Page

£70.25 02 Oct 2026
Cross-Disciplinary Uses of Gamification in Organizations (Advances in Business Strategy and Competitive Advantage)
96% match

Cross-Disciplinary Uses of Gamification in Organizations (Advances in Business Strategy and Competitive Advantage)

£307.67 20 Aug 2026
Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Progress in IS)
96% match

Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Progress in IS)

Springer

£102.86 01 Oct 2026
Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Progress in IS)
96% match

Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Progress in IS)

Springer

£92.22 24 Sep 2026
Next-Generation Applications and Implementations of Gamification Systems
96% match

Next-Generation Applications and Implementations of Gamification Systems

£202.96 24 Aug 2026
Gamification: Using Game Elements in Serious Contexts (Progress in IS)
96% match

Gamification: Using Game Elements in Serious Contexts (Progress in IS)

Springer

£88.73 24 Sep 2026
Pfeiffer Gamification of Learning and Instruction Book
96% match

Pfeiffer Gamification of Learning and Instruction Book

Pfeiffer

£48.54 28 Aug 2026
Next-Generation Applications and Implementations of Gamification Systems (Advances in Human and Social Aspects of Technology)
96% match

Next-Generation Applications and Implementations of Gamification Systems (Advances in Human and Social Aspects of Technology)

£261.98 21 Aug 2026
Segmentation in Social Marketing: Process, Methods and Application
95% match

Segmentation in Social Marketing: Process, Methods and Application

Springer

£100.11 02 Sep 2026
Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education
95% match

Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education

Routledge

£105.00 06 Oct 2026
The Gamification of Society: Towards a Gaming Regime? (Science, Society and New Technologies, 2)
95% match

The Gamification of Society: Towards a Gaming Regime? (Science, Society and New Technologies, 2)

Wiley

£106.08 15 Oct 2026
Handbook of Research on the Influence and Effectiveness of Gamification in Education (Advances in Game-based Learning)
95% match

Handbook of Research on the Influence and Effectiveness of Gamification in Education (Advances in Game-based Learning)

Information Science Reference

£272.93 20 Aug 2026
Handbook of Research on Gamification Dynamics and User Experience Design (Advances in Web Technologies and Engineering)
95% match

Handbook of Research on Gamification Dynamics and User Experience Design (Advances in Web Technologies and Engineering)

IGI Global

£303.97 14 Aug 2026
Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities
95% match

Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities

Information Science Reference

£162.76 04 Sep 2026
Gamification Strategies for Higher Education Retention - Scholarly Research
95% match

Gamification Strategies for Higher Education Retention - Scholarly Research

Information Science Reference

£128.98 07 Oct 2026
Game Science in Hybrid Learning Spaces - Routledge
95% match

Game Science in Hybrid Learning Spaces - Routledge

Routledge

£154.62 06 Oct 2026
Utilizing Gamification in Servicescapes for Improved Consumer Engagement
95% match

Utilizing Gamification in Servicescapes for Improved Consumer Engagement

Business Science Reference

£155.99 20 Aug 2026
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
95% match

Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)

Springer

£120.41 25 Sep 2026
Springer Gamification in Learning and Education Book
95% match

Springer Gamification in Learning and Education Book

Springer

£120.83 20 Aug 2026
Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology)
95% match

Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology)

Information Science Reference

£169.99 08 Sep 2026
Serious Games in Personalized Learning - Routledge
95% match

Serious Games in Personalized Learning - Routledge

Routledge

£150.04 20 Oct 2026
Design, Motivation, and Frameworks in Game-Based Learning
95% match

Design, Motivation, and Frameworks in Game-Based Learning

Information Science Reference

£167.66 30 Sep 2026