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Routledge Organizational Gamification: Theories and Practices of Ludified Work

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Description

This edited volume presents an interdisciplinary collection of texts that examine gamification - the application of game design elements in non-game contexts - as a critical organisation and management research problem. As late modernity redefines its relationship with games and play, corporations increasingly recognise games and play as valuable resources rather than wasteful distractions. The book explores the emergence of ludification across society, documenting how organisations are integrating game mechanics into work environments and management practices. Published by Routledge as part of their Studies in Management, Organizations and Society series, this collection offers theoretical frameworks and practical case studies for understanding how gamified work reshapes contemporary organisational culture, employee engagement, and management strategies in the twenty-first century.

Key Features

Edited collection examining gamification as an interdisciplinary organisation and management research problem with theoretical depth.

Explores ludification of society and how corporations leverage game design elements to transform workplace practices and employee motivation.

Part of Routledge's Studies in Management, Organizations and Society series, providing scholarly context within established management literature.

Combines theoretical frameworks with practical insights into how gamified work shapes modern organisational culture and structure.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
25 February 2021
Listed Since
16 September 2020

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