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Wiley The Gamification of Society: Towards a Gaming Regime? (Science, Society and New Technologies, 2)

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Description

The applications of gamification and the contexts in which game elements can be successfully incorporated have grown significantly over the years. They now include the fields of health, education, work, the media and many others. However, the human and social sciences still neglect the analysis and critique of gamification. Research conducted in this area tends to focus on game objects and not gamificationÂs logic as its ideological dimension. Considering that the game, as a model and a reference, laden with social value, deserves to be questioned beyond its objects, The Gamification of Society gathers together texts, observations and criticisms that question the influence that games and their Âmechanics have on wider society. The empirical research presented in this book (examining designers practices, early childhood, political action, the quantified self, etc.) also probes several different national contexts  those of Norway, Belgium, the United States and France, among others. About the Author Stéphane Le Lay is a specialist in occupational health, a sociologist and a researcher at the Institut de Psychodynamique du Travail, France. Emmanuelle Savignac is an anthropologist and senior lecturer at the Université de la Sorbonne Nouvelle and a researcher at CERLIS (CNRS) in France. Pierre Lénel is an associate researcher in the Interdisciplinary Laboratory for Economic Sociology at CNAM-CNRS, France. Jean Frances is a sociologist and senior lecturer at ENSTA Bretagne, France.

Product Specifications

Brand
Wiley
Format
hardcover
Domain
Amazon UK
Release Date
11 June 2021
Listed Since
12 November 2020

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