We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£121.25
Creative Simulations: George Mallen and the Early Computer Arts Society (Springer Series on Cultural Computing)
Price data last checked 161 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
This is the usual price. Wait for it to drop, or tell us your number.
£121 today · usual range £0–£0 · best ever £82
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 378 days • 378 data points (No recent data available)
Price Distribution
Price distribution over 378 days • 5 price ranges
Price Analysis
Most common range: £82-90 (249 days, 65.9%)
Price range: £82 - £122
Price levels: 5 price ranges over 378 days
Description
Key Features
Creative Simulations: George Mallen and the Early Computer Arts Society (Springer Series on Cultural Computing)
Product type: ABIS_BOOK
Brand: Springer
Product Specifications
- Format
- hardcover
- ASIN
- 3031506197
- Domain
- Amazon UK
- Release Date
- 09 June 2024
- Listed Since
- 11 November 2023
Barcode
No barcode data available
Similar Products You Might Like
Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)
Routledge
Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications
Information Science Reference
Information Science Reference - Gaming and Simulations Research
Information Science Reference
Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Advances in Game-based Learning)
Information Science Reference
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Information Science Reference
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Electronic Mediations)
University of Minnesota Press
Computer Games as Educational and Management Tools: Uses and Approaches
Information Science Reference
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
Routledge
Interdisciplinary Advancements in Gaming, Simulations, and Virtual Environments: Emerging Trends (Premier Reference Source)
Information Science Reference
Educational Gameplay and Simulation Evironments: Case Studies and Lessons Learned (Premier Reference Source)
Information Science Reference
Understanding Games and Game Cultures
Sage Publications
Video Games and Gaming Culture (Critical Concepts in Media and Cultural Studies)
Routledge
Educational Potential of Computer Games (Continuum Studies in Education (Hardcover))
Continuum
Computer Games and Instruction
Information Age Publishing
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
Lexington Books
Routledge Digital Games and Learning: Research and Theory
Routledge
Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education (Open and Flexible Learning Series)
Routledge
Digital Games and Learning: Research and Theory (Digital Games, Simulations, and Play in Learning)
Routledge
Computer Games and Team and Individual Learning
Elsevier
Gaming Globally: Production, Play, and Place (Critical Media Studies)
MACMILLAN
Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12
Routledge
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
CRC Press
Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy
The Games Design Reader – A Rules of Play Anthology (The MIT Press)
MIT Press