£99.53

MACMILLAN Macmillan The Ethics of Playing, Researching, and Teaching Games

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Description

Explore the intersection of ethos and gaming through this comprehensive academic collection. Published by Palgrave Macmillan, this book analyzes the ethical dimensions involved in playing, researching, and teaching games within the context of the writing classroom. Contributors from the fields of rhetoric and writing studies connect ethical practices with writing pedagogy, game studies, and the gaming industry. The text examines how ethos is interpreted and remembered within virtual gamespaces, providing a deep look at the relationship between player agency and scholarship. With eighteen chapters, this work covers a wide range of topics including gamification, game design, and gaming communities. It serves as a resource for understanding how gameworlds and video games impact writing pedagogy and the broader field of writing and gaming scholarship.

Key Features

Analyzes the ethical dimensions of playing, researching, and teaching games in writing classrooms.

Connects rhetoric and writing studies with game studies, video games, and the gaming industry.

Includes eighteen chapters covering topics like gamification, game design, and player agency.

Examines how ethos is interpreted and remembered within virtual gamespaces.

Investigates the relationship between writing pedagogy and various gaming communities.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
28 January 2022
Listed Since
04 January 2022

Barcode

No barcode data available

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