£97.00

CRC Press Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion (ERROR)

Price data last checked 15 day(s) ago - will refresh soon

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

It has never been this cheap. We have no record of a lower price.

£97 today · cheaper than every other day in the last 3 months

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 76 days · 76 data points (no recent data)

Historical
Generating forecast…
£97.00 £92.15 £94.09 £96.03 £97.97 £99.91 £101.85 25 April 2026 13 May 2026 01 June 2026 20 June 2026 09 July 2026

Price Distribution

Price distribution over 76 days • 1 price levels

Days at Price
76 days 0 19 38 57 76 £97 Days at Price

Price Analysis

Most common price: £97 (76 days, 100.0%)

Price range: £97 - £97

Price levels: 1 different prices over 76 days

Description

Description Cooperative Gaming provides context and practical advice regarding diversity in the games industry. The book begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. The book looks at the different facets of diversity and games, exploring the issues and solutions within game development, studio management, event planning, and more. It provides people with practical advice about being a marginalized person in the games industry and how to be heard, how studios can support inclusive practices, and events can actively become more accessible to a diverse audience. Key Features • Explores the history of diversity in games • Provides important information around what it is like to be a marginalized person in the industry • Gives practical steps to improve the inclusivity of the industry that are designed to aid in contextualizing and upskilling new developers Author Bios Alayna Cole is the managing director of Queerly Represent Me, a not-for-profit championing queer representation in games. Alayna is also a producer at Sledgehammer Games, co-chair of the IGDA LGBTQ+ special interest group, and an award-winning games journalist and game developer. She was featured on the 2016 and 2017 Develop Pacific 30 Under 30 lists and the 2017 and 2019 Develop Pacific Women in Games lists, and she has received several other accolades in the industry. Jessica Zammit started writing in 2013 for Start Select Media, and for the next five years she followed her interest in writing about representations of mental health, diversity, and particularly, sexuality in video games. Jessica has been speaking about diversity in games at conventions such as PAX Australia since 2016 and has been featured on several other discussions in and around the topic of representation in games and games criticism. Along with her co-author, she is co-chair of the IGDA LGBTQ+ special interest group, and she was featured on the 2018 Develop Pacific 30 Under 30 and Women in Games lists. About the Author Dr. Alayna Cole is the managing director of Queerly Represent Me, a not-for-profit championing queer representation in games. Alayna is also a producer at Sledgehammer Games, co-chair of the IGDA LGBTQ+ special interest group, and an award-winning games journalist and game developer. She was featured on the 2016 and 2017 Develop Pacific 30 Under 30 lists and the 2017 and 2019 Develop Pacific Women in Games lists, and has received several other accolades in the industry. Jessica Zammit started writing in 2013 for Start Select Media and for the next five years she followed her interest in writing about representations of mental health, diversity, and particularly, sexuality in video games. Jessica has been speaking about diversity in games at conventions like PAX Australia since 2016 and has been featured on several other discussions in and around the topic of representation in games and games criticism. Along with her co-author, she is co-chair of the IGDA LGBTQ+ special interest group, and was featured on the 2018 Develop Pacific 30 Under 30 and Women in Games lists.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
15 July 2020
Listed Since
27 February 2020

Barcode

No barcode data available

Similar Products You Might Like

Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)
96% match

Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£172.71 03 Jul 2026
Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games (Springer Theses)
96% match

Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games (Springer Theses)

Springer

£74.96 09 Jul 2026
Fans and Videogames: Histories, Fandom, Archives (Routledge Advances in Game Studies)
96% match

Fans and Videogames: Histories, Fandom, Archives (Routledge Advances in Game Studies)

Routledge

£160.26 10 Jul 2026
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
96% match

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)

Springer

£82.15 09 Jul 2026
Social Networks in China (Chandos Publishing Social Media Series)
96% match

Social Networks in China (Chandos Publishing Social Media Series)

Chandos Publishing

£56.25 04 Jul 2026
250 Indie Games You Must Play
95% match

250 Indie Games You Must Play

CRC Press

£153.78 24 Jun 2026
Pervasive Games: Theory and Design
95% match

Pervasive Games: Theory and Design

CRC Press

£183.50 14 Jul 2026
Honoring the Code: Conversations with Great Game Designers
95% match

Honoring the Code: Conversations with Great Game Designers

CRC Press

£46.49 08 Jul 2026
Routledge Transmedial Worlds in Everyday Life - Book
95% match

Routledge Transmedial Worlds in Everyday Life - Book

Routledge

£132.94 15 Jul 2026
ECSCW 2009: Proceedings of the 11th European Conference on Computer Supported Cooperative Work, 7-11 September 2009, Vienna, Austria
95% match

ECSCW 2009: Proceedings of the 11th European Conference on Computer Supported Cooperative Work, 7-11 September 2009, Vienna, Austria

Springer

£141.87 10 Jul 2026
ECSCW 2009: Proceedings of the 11th European Conference on Computer Supported Cooperative Work, 7-11 September 2009, Vienna, Austria
95% match

ECSCW 2009: Proceedings of the 11th European Conference on Computer Supported Cooperative Work, 7-11 September 2009, Vienna, Austria

Springer

£147.11 27 Jun 2026
Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia (East Asian Popular Culture)
95% match

Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia (East Asian Popular Culture)

MACMILLAN

£84.17 03 Jul 2026
Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia (East Asian Popular Culture)
95% match

Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia (East Asian Popular Culture)

MACMILLAN

£95.25 03 Jul 2026
Video Game Marketing: A student textbook
95% match

Video Game Marketing: A student textbook

Routledge

£164.83 13 Jul 2026
Europe and MENA Cooperation Advances in Information and Communication Technologies: 520 (Advances in Intelligent Systems and Computing, 520)
95% match

Europe and MENA Cooperation Advances in Information and Communication Technologies: 520 (Advances in Intelligent Systems and Computing, 520)

Springer

£71.46 11 Jul 2026
Introduction to Digital Culture: Living and Thinking in an Information Age
95% match

Introduction to Digital Culture: Living and Thinking in an Information Age

Cognella Academic Publishing

£112.00 14 Jul 2026
Honoring the Code: Conversations with Great Game Designers
95% match

Honoring the Code: Conversations with Great Game Designers

CRC Press

£158.02 13 Jul 2026
Unstable Aesthetics: Game Engines and the Strangeness of Modding
95% match

Unstable Aesthetics: Game Engines and the Strangeness of Modding

Bloomsbury Academic

£90.00 06 Jul 2026
Urban Spaces and Gender in Asia (Sustainable Development Goals Series)
95% match

Urban Spaces and Gender in Asia (Sustainable Development Goals Series)

Springer

£127.02 29 Jun 2026
Women in Game Development: Breaking the Glass Level-Cap
95% match

Women in Game Development: Breaking the Glass Level-Cap

CRC Press

£47.99 11 Jul 2026
Distributed Cognition in Victorian Culture and Modernism (The Edinburgh History of Distributed Cognition)
95% match

Distributed Cognition in Victorian Culture and Modernism (The Edinburgh History of Distributed Cognition)

Edinburgh University Press

£119.28 14 Jul 2026
Recent Advances in Computer Science and Information Engineering: Volume 1: 124 (Lecture Notes in Electrical Engineering, 124)
95% match

Recent Advances in Computer Science and Information Engineering: Volume 1: 124 (Lecture Notes in Electrical Engineering, 124)

Springer

£123.38 14 Jul 2026