£148.99

Routledge The Rhetoric of Videogames as Embodied Practice: Procedural Habits (Routledge Studies in Rhetoric and Communication)

Price data last checked 102 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

This is the most expensive it has ever been. Walk away.

£149 today · previous high £149 · all-time low £108

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 629 days • 629 data points (No recent data available)

Historical
Generating forecast...
£148.99 £103.90 £113.74 £123.58 £133.41 £143.25 £153.09 12 June 2024 16 November 2024 22 April 2025 26 September 2025 02 March 2026

Price Distribution

Price distribution over 629 days • 8 price levels

Days at Price
Current Price
26 days 32 days 15 days 215 days 271 days 31 days 38 days 1 day · current 0 68 136 203 271 £108 £122 £126 £132 £140 £141 £147 £149 Days at Price

Price Analysis

Most common price: £140 (271 days, 43.1%)

Price range: £108 - £149

Price levels: 8 different prices over 629 days

Description

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play. Review "This book offers scholars in game studies and rhetoric and composition a much needed theoretical lens for examining how habit, or hexis, creates a rhetorical force in games." – Rebekah Shultz Colby, University of Denver "The Rhetoric of Videogames as Embodied Practice points us to a massive blind spot in the field of digital rhetoric―the mundane technologies that persuade us. The habits that emerge from our engagement with such technologies have not yet been a central concern to those studying rhetoric and digital games, and Holmes provides us with an impressive theoretical toolkit to remedy that problem." --James Brown, Rutgers University-Camden "In The Rhetoric of Videogames as Embodied Practice, Holmes provides an important, even transcendent perspective about how fields such as rhetoric, composition, and writing studies might study videogames in ways that go beyond traditional approaches that have often limited how and what videogames are studied." --Sean Morey, University of Tennessee, Knoxville About the Author Steve Holmes is Assistant Professor of English at George Mason University, USA

Product Specifications

Format
Hardcover
Domain
Amazon UK
Release Date
22 September 2017
Listed Since
10 May 2017

Barcode

No barcode data available

Similar Products You Might Like

How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
96% match

How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society

Lexington Books

£90.00 05 Apr 2026
Fans and Videogames: Histories, Fandom, Archives (Routledge Advances in Game Studies)
96% match

Fans and Videogames: Histories, Fandom, Archives (Routledge Advances in Game Studies)

Routledge

£148.99 11 Mar 2026
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
96% match

Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)

Routledge

£115.00 12 Jan 2026
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Electronic Mediations)
95% match

Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Electronic Mediations)

University of Minnesota Press

£72.60 28 Feb 2026
Routledge Video Games: A Medium That Demands Our Attention
95% match

Routledge Video Games: A Medium That Demands Our Attention

Routledge

£128.87 05 Mar 2026
Gameworlds: Virtual Media and Children's Everyday Play
95% match

Gameworlds: Virtual Media and Children's Everyday Play

Bloomsbury

£85.00 08 Mar 2026
Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy
95% match

Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy

£70.46 23 Jan 2026
Ethnographies of the Videogame: Gender, Narrative and Praxis
95% match

Ethnographies of the Videogame: Gender, Narrative and Praxis

Routledge

£55.18 23 Feb 2026
Gender, Age, and Digital Games in the Domestic Context (Routledge Advances in Game Studies)
95% match

Gender, Age, and Digital Games in the Domestic Context (Routledge Advances in Game Studies)

Routledge

£117.81 11 Feb 2026
Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12
95% match

Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12

Routledge

£136.11 06 Feb 2026
Approaches to Videogame Discourse: Lexis, Interaction, Textuality
95% match

Approaches to Videogame Discourse: Lexis, Interaction, Textuality

Bloomsbury

£107.44 01 Mar 2026
Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)
95% match

Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)

Routledge

£148.84 02 Mar 2026
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
95% match

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)

Springer

£82.15 08 Mar 2026
The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)
95% match

The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)

£136.53 10 Jan 2026
Videogame Formalism: On Form, Aesthetic Experience and Methodology (Games and Play)
95% match

Videogame Formalism: On Form, Aesthetic Experience and Methodology (Games and Play)

£133.26 13 Jan 2026
Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)
95% match

Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£148.37 24 Feb 2026
The Art of Videogames: 10 (New Directions in Aesthetics)
95% match

The Art of Videogames: 10 (New Directions in Aesthetics)

Wiley-Blackwell

£61.79 06 Mar 2026
Literature, Videogames and Learning: Playing the Text (Literature and Education)
95% match

Literature, Videogames and Learning: Playing the Text (Literature and Education)

Routledge

£136.27 11 Apr 2026
Unstable Aesthetics: Game Engines and the Strangeness of Modding
95% match

Unstable Aesthetics: Game Engines and the Strangeness of Modding

Bloomsbury Academic

£90.00 01 Mar 2026
Understanding Video Games: The Essential Introduction
95% match

Understanding Video Games: The Essential Introduction

Routledge

£41.56 20 Feb 2026
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
95% match

Video Games and Interactive Media: A Glimpse at New Digital Entertainment

Routledge

£49.99 07 Mar 2026
The Video Game Theory Reader 2
95% match

The Video Game Theory Reader 2

Routledge

£48.49 27 Feb 2026
Routledge Transmedial Worlds in Everyday Life - Book
95% match

Routledge Transmedial Worlds in Everyday Life - Book

Routledge

£136.27 14 Apr 2026