£104.05

Routledge The Routledge Companion to Media Technology and Obsolescence (Routledge Media and Cultural Studies Companions)

Price data last checked 42 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

It has never been this cheap. We have no record of a lower price.

£104 today · cheaper than every other day in the last 3 months

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 49 days · 49 data points (no recent data)

Historical
Generating forecast…
£112.61 £103.19 £105.25 £107.30 £109.36 £111.41 £113.47 26 April 2026 08 May 2026 20 May 2026 01 June 2026 13 June 2026

Price Distribution

Price distribution over 49 days • 2 price levels

Days at Price
Current Price
41 days · current 8 days 0 10 21 31 41 £104 £113 Days at Price

Price Analysis

Most common price: £104 (41 days, 83.7%)

Price range: £104 - £113

Price levels: 2 different prices over 49 days

Description

While so many books on technology look at new advances and digital technologies, The Routledge Companion to Media Technology and Obsolescence looks back at analog technologies that are disappearing, considering their demise and what it says about media history, pop culture, and the nature of nostalgia. From card catalogs and typewriters to stock tickers and cathode ray tubes, contributors examine the legacy of analog technologies, including those, like vinyl records, that may be experiencing a resurgency. Each essay includes a brief history of the technology leading up to its peak, an analysis of the reasons for its decline, and a discussion of its influence on newer technologies. About the Author Mark J. P. Wolf is Professor in the Communication Department at Concordia University Wisconsin. His books include Abstracting Reality: Art, Communication, and Cognition in the Digital Age (2000), The Medium of the Video Game (2001), Virtual Morality: Morals, Ethics, and New Media (2003), The Video Game Theory Reader (2003), The Video Game Explosion: A History from PONG to PlayStation and Beyond (2007), The Video Game Theory Reader 2 (2008), Myst & Riven: The World of the D’ni (2011), Before the Crash: An Anthology of Early Video Game History (2012), the two-volume Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming (2012), Building Imaginary Worlds: The Theory and History of Subcreation (2012), The Routledge Companion to Video Game Studies (2014), LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon (2014), Video Games Around the World (2015), the four-volume Video Games and Gaming Culture (2016), Revisiting Imaginary Worlds: A Subcreation Studies Anthology (2016), Video Games FAQ (2017), The World of Mister Rogers’ Neighborhood (2017), and The Routledge Companion to Imaginary Worlds (2018).

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
29 November 2018
Listed Since
22 April 2017

Barcode

No barcode data available

Similar Products You Might Like

Exploring Imaginary Worlds: Essays on Media, Structure, and Subcreation
98% match

Exploring Imaginary Worlds: Essays on Media, Structure, and Subcreation

Routledge

£124.38 18 Jun 2026
Routledge World-Builders on World-Building - Essay Anthology
97% match

Routledge World-Builders on World-Building - Essay Anthology

Routledge

£149.91 17 Jul 2026
Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)
96% match

Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£172.71 03 Jul 2026
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
96% match

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)

Springer

£82.15 09 Jul 2026
Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy
96% match

Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy

Intellect (UK)

£83.20 17 Jun 2026
Gameworlds: Virtual Media and Children's Everyday Play
96% match

Gameworlds: Virtual Media and Children's Everyday Play

Bloomsbury

£85.00 09 Jul 2026
Understanding Digital Games
96% match

Understanding Digital Games

Sage Publications

£112.00 08 Jul 2026
Information Science Reference - Game-Based Educational Worlds
96% match

Information Science Reference - Game-Based Educational Worlds

Information Science Reference

£148.37 08 May 2026
Games and Ethics: Theoretical and Empirical Approaches to Ethical Questions in Digital Game Cultures: 7 (Digitale Kultur und Kommunikation, 7)
96% match

Games and Ethics: Theoretical and Empirical Approaches to Ethical Questions in Digital Game Cultures: 7 (Digitale Kultur und Kommunikation, 7)

Springer VS

£63.31 21 Jul 2026
Knowledge in the Information Society: Joint Conferences XII Communicative Strategies of the Information Society and XX Professional Culture of the ... (Lecture Notes in Networks and Systems, 184)
96% match

Knowledge in the Information Society: Joint Conferences XII Communicative Strategies of the Information Society and XX Professional Culture of the ... (Lecture Notes in Networks and Systems, 184)

Springer

£103.12 10 Jul 2026
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
96% match

How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society

Lexington Books

£90.00 13 Jul 2026
Routledge LEGO Studies: Examining a Transmedial Phenomenon
96% match

Routledge LEGO Studies: Examining a Transmedial Phenomenon

Routledge

£130.00 21 Jul 2026
Social Networks in China (Chandos Publishing Social Media Series)
96% match

Social Networks in China (Chandos Publishing Social Media Series)

Chandos Publishing

£56.25 04 Jul 2026
Exploring Multimodal Composition and Digital Writing Book
96% match

Exploring Multimodal Composition and Digital Writing Book

Information Science Reference

£172.71 22 Jul 2026
The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)
96% match

The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)

Routledge

£136.53 13 Jun 2026
CRC Press 3ds Max Basics for Modeling Video Game Assets
95% match

CRC Press 3ds Max Basics for Modeling Video Game Assets

CRC Press

£145.52 15 Jul 2026
Managing Screen Time in an Online Society - IGI Global
95% match

Managing Screen Time in an Online Society - IGI Global

Information Science Reference

£132.47 15 Jul 2026
Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Routledge Advances in Sociology)
95% match

Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Routledge Advances in Sociology)

Routledge

£36.99 15 Jul 2026
Routledge Handbook of Digital Media and Communication (Routledge International Handbooks)
95% match

Routledge Handbook of Digital Media and Communication (Routledge International Handbooks)

Routledge

£47.32 30 Jun 2026
Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)
95% match

Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)

Routledge

£149.54 06 Jul 2026
The Video Game Theory Reader 2
95% match

The Video Game Theory Reader 2

Routledge

£49.06 04 Jul 2026
Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games (Springer Theses)
95% match

Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games (Springer Theses)

Springer

£74.96 09 Jul 2026
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
95% match

Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)

Routledge

£105.75 13 Jun 2026
Fans and Videogames: Histories, Fandom, Archives (Routledge Advances in Game Studies)
95% match

Fans and Videogames: Histories, Fandom, Archives (Routledge Advances in Game Studies)

Routledge

£160.26 10 Jul 2026