£84.29

Bloomsbury Academic Gaming and Gamers in Times of Pandemic

Price data updated today

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

This is the most expensive it has ever been. Walk away.

£84 today · previous high £84 · all-time low £84

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 91 days • 91 data points

Historical
Generating forecast...
£84.29 £83.68 £83.82 £83.95 £84.08 £84.21 £84.35 12 March 2026 03 April 2026 26 April 2026 18 May 2026 10 June 2026

Price Distribution

Price distribution over 91 days • 1 price levels

Days at Price
91 days 0 23 46 68 91 £84 Days at Price

Price Analysis

Most common price: £84 (91 days, 100.0%)

Price range: £84 - £84

Price levels: 1 different prices over 91 days

Description

This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games. The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct – illness, and sometimes death. Some effects are temporary, others are here to stay.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
08 February 2024
Listed Since
14 July 2023

Barcode

No barcode data available

Similar Products You Might Like

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)
97% match

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)

Information Science Reference

£163.79 12 Jan 2026
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
97% match

Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)

De Gruyter Oldenbourg

£86.45 01 Mar 2026
Nova Science Psychology of Gaming - Emotions and Motivations
97% match

Nova Science Psychology of Gaming - Emotions and Motivations

Nova Science Publishers Inc

£137.08 23 Apr 2026
Video Games and Gaming Culture (Critical Concepts in Media and Cultural Studies)
97% match

Video Games and Gaming Culture (Critical Concepts in Media and Cultural Studies)

Routledge

£1,014.40 12 Jan 2026
Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
97% match

Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments

Information Science Reference

£60.33 11 Mar 2026
Videogames
97% match

Videogames

Routledge

£136.27 09 Mar 2026
Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)
97% match

Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)

IGI Global

£179.71 08 Mar 2026
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
96% match

How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society

Lexington Books

£90.00 05 Apr 2026
Gaming Culture(s) in India: Digital Play in Everyday Life
96% match

Gaming Culture(s) in India: Digital Play in Everyday Life

Routledge

£120.00 25 Apr 2026
Cases on the Societal Effects of Persuasive Games (Advances in Multimedia and Interactive Technologies)
96% match

Cases on the Societal Effects of Persuasive Games (Advances in Multimedia and Interactive Technologies)

Information Science Reference

£198.00 23 Apr 2026
Gaming Innovations in Higher Education - IGI Global Book
96% match

Gaming Innovations in Higher Education - IGI Global Book

Information Science Reference

£117.04 18 Apr 2026
Online Gaming in Context: The social and cultural significance of online games (Routledge Advances in Sociology)
96% match

Online Gaming in Context: The social and cultural significance of online games (Routledge Advances in Sociology)

Routledge

£131.84 21 Apr 2026
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
96% match

Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)

Routledge

£115.00 12 Jan 2026
Information Science Reference - Gaming and Simulations Research
96% match

Information Science Reference - Gaming and Simulations Research

Information Science Reference

£124.87 16 Apr 2026
Gaming Film: How Games are Reshaping Contemporary Cinema
96% match

Gaming Film: How Games are Reshaping Contemporary Cinema

MACMILLAN

£38.92 09 Feb 2026
Careers in Gaming: Print Purchase Includes Free Online Access
96% match

Careers in Gaming: Print Purchase Includes Free Online Access

Salem Press

£81.59 22 May 2026
Routledge Critical Gaming: Interactive History and Virtual Heritage
96% match

Routledge Critical Gaming: Interactive History and Virtual Heritage

Routledge

£127.67 22 Apr 2026
Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)
96% match

Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)

Routledge

£123.00 14 Feb 2026
Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Advances in Game-based Learning)
96% match

Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Advances in Game-based Learning)

Information Science Reference

£163.79 12 Jan 2026
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
96% match

Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)

Routledge

£193.56 07 Mar 2026
Springer - Computer Games and New Media Cultures Handbook
96% match

Springer - Computer Games and New Media Cultures Handbook

Springer

£114.49 20 Apr 2026
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture)
96% match

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture)

MACMILLAN

£84.79 18 Feb 2026
Gaming Globally: Production, Play, and Place (Critical Media Studies)
96% match

Gaming Globally: Production, Play, and Place (Critical Media Studies)

MACMILLAN

£67.92 08 Mar 2026
Digital Gaming and the Advertising Landscape (Games and Play)
96% match

Digital Gaming and the Advertising Landscape (Games and Play)

Amsterdam University Press

£107.73 27 Apr 2026