£156.21

Information Science Reference Integrating Video Game Research and Practice in Library and Information Science

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Last 578 days • 578 data points (No recent data available)

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£178.42 £144.96 £152.26 £159.56 £166.86 £174.16 £181.46 10 June 2024 01 November 2024 25 March 2025 16 August 2025 08 January 2026

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86 days 84 days · current 154 days 173 days 81 days 0 43 87 130 173 £148-154 £154-160 £160-166 £166-172 £172-178 Days at Price

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Most common range: £166-172 (173 days, 29.9%)

Price range: £148 - £178

Price levels: 5 price ranges over 578 days

Description

Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does not accurately reflect the pervasive influence of video games. The field of library and information sciences helps provide the necessary foundational support for this media. Integrating Video Game Research and Practice in Library and Information Scienc e brings together video gaming culture and its unique forms of communication with information behavior research. By detailing the nuances of video games and their influence, this reference book reveals communication patterns within society and provides comprehensive background and analysis for libraries, librarians, and information professionals.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
28 February 2015
Listed Since
08 January 2015

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