£55.50

ALA Editions Gamers... in the Library?!: The Why, What, and How of Videogame Tournaments for All Ages

Price data last checked 58 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

It has never been this cheap. We have no record of a lower price.

£56 today · cheaper than every other day in the last 3 months

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 33 days • 33 data points (No recent data available)

Historical
Generating forecast...
£55.50 £52.73 £53.84 £54.95 £56.06 £57.17 £58.28 11 March 2026 19 March 2026 27 March 2026 04 April 2026 12 April 2026

Price Distribution

Price distribution over 33 days • 1 price levels

Days at Price
33 days 0 8 17 25 33 £56 Days at Price

Price Analysis

Most common price: £56 (33 days, 100.0%)

Price range: £56 - £56

Price levels: 1 different prices over 33 days

Description

Imagine: Teen and pre-teen boys, twenty-somethings, parents, and even younger kids streaming into the library. It's your library's monthly videogame tournament! Step boldly into a new arena of library programming with lifetime gamer and Ann Arbor's library technology manager, Eli Neiburger.As a leading expert on producing videogame tournaments and events, Neiburger explains why videogame programming holds huge potential for libraries. He offers the complete toolkit. Follow these practical and proven guidelines to get answers to all your questions - from convincing the skeptics to getting audience feedback through your blog.Learn how to serve this underserved audience and: gain familiarity with the basics of gaming culture, software, and hardware; understand how videogaming events fit into the library; learn what works and what doesn't from the experiences of the nation's leading expert; conduct a tournament in your library - including how to plan, set up, and run any size event; market the events, build an audience, and get feedback.Don't miss out on an entire generation of library users. With game-savvy librarians and this must-have resource, you'll soon be building a brand new audience of library-loyal videogame fans.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
15 September 2007
Listed Since
11 May 2007

Barcode

No barcode data available

Similar Products You Might Like

Librarian's Guide to Games and Gamers: From Collection Development to Advisory Services
97% match

Librarian's Guide to Games and Gamers: From Collection Development to Advisory Services

By

£48.39 22 Feb 2026
Integrating Video Game Research and Practice in Library and Information Science
96% match

Integrating Video Game Research and Practice in Library and Information Science

Information Science Reference

£156.21 08 Jan 2026
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
96% match

Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)

Routledge

£115.00 12 Jan 2026
Springer - Computer Games and New Media Cultures Handbook
96% match

Springer - Computer Games and New Media Cultures Handbook

Springer

£114.49 20 Apr 2026
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
96% match

How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society

Lexington Books

£90.00 05 Apr 2026
Understanding Games and Game Cultures
96% match

Understanding Games and Game Cultures

Sage Publications

£96.58 11 Mar 2026
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
96% match

Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)

De Gruyter Oldenbourg

£86.45 01 Mar 2026
The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)
96% match

The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)

£136.53 10 Jan 2026
Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy
96% match

Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy

£70.46 23 Jan 2026
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
96% match

Video Games and Interactive Media: A Glimpse at New Digital Entertainment

Routledge

£49.99 07 Mar 2026
Videogames
96% match

Videogames

Routledge

£136.27 09 Mar 2026
Games Girls Play: Contexts of Girls and Video Games (Studies in New Media)
96% match

Games Girls Play: Contexts of Girls and Video Games (Studies in New Media)

Lexington Books

£90.00 11 Apr 2026
The Digital Gaming Handbook
96% match

The Digital Gaming Handbook

CRC Press

£114.00 07 Apr 2026
Gaming Globally: Production, Play, and Place (Critical Media Studies)
96% match

Gaming Globally: Production, Play, and Place (Critical Media Studies)

MACMILLAN

£67.92 08 Mar 2026
Video Games and Well-being: Press Start (Palgrave Studies in Cyberpsychology)
96% match

Video Games and Well-being: Press Start (Palgrave Studies in Cyberpsychology)

Palgrave Pivot

£48.23 10 Apr 2026
The Video Game Industry: Formation, Present State, and Future (Routledge Studies in Innovation, Organizations and Technology)
96% match

The Video Game Industry: Formation, Present State, and Future (Routledge Studies in Innovation, Organizations and Technology)

Routledge

£144.75 09 Mar 2026
The Video Game Industry: Formation, Present State, and Future (Routledge Studies in Innovation, Organizations and Technology)
96% match

The Video Game Industry: Formation, Present State, and Future (Routledge Studies in Innovation, Organizations and Technology)

Routledge

£50.99 07 Mar 2026
The Video Game Theory Reader 2
96% match

The Video Game Theory Reader 2

Routledge

£48.49 27 Feb 2026
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
96% match

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

Information Science Reference

£148.37 09 Feb 2026
Understanding Video Games: The Essential Introduction
96% match

Understanding Video Games: The Essential Introduction

Routledge

£41.56 20 Feb 2026
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)
96% match

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)

Information Science Reference

£163.79 12 Jan 2026
The Games Design Reader – A Rules of Play Anthology (The MIT Press)
96% match

The Games Design Reader – A Rules of Play Anthology (The MIT Press)

MIT Press

£43.10 25 Jan 2026
Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)
96% match

Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)

Springer

£73.85 23 Feb 2026
Working with Video Gamers and Games in Therapy: A Clinician's Guide
96% match

Working with Video Gamers and Games in Therapy: A Clinician's Guide

Routledge

£109.97 30 Jan 2026