We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£40.29
Springer How Computer Games Help Children Learn
Price data last checked 12 day(s) ago - will refresh soon
Price History & Forecast
Last 79 days • 79 data points (No recent data available)
Price Distribution
Price distribution over 79 days • 2 price levels
Price Analysis
Most common price: £40 (53 days, 67.1%)
Price range: £40 - £41
Price levels: 2 different prices over 79 days
Description
Product Specifications
- Brand
- Springer
- Format
- hardcover
- ASIN
- 1403975051
- Domain
- Amazon UK
- Release Date
- 25 February 2007
- Listed Since
- 02 February 2007
Barcode
No barcode data available
Similar Products You Might Like
Video Games and Well-being: Press Start (Palgrave Studies in Cyberpsychology)
Palgrave Pivot
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
Lexington Books
Honoring the Code: Conversations with Great Game Designers
CRC Press
Games Girls Play: Contexts of Girls and Video Games (Studies in New Media)
Lexington Books
Gamers... in the Library?!: The Why, What, and How of Videogame Tournaments for All Ages
ALA Editions
Game Usability: Advice from the Experts for Advancing UX Strategy and Practice in Videogames
CRC Press
Video Game Marketing: A student textbook
Routledge
Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
MDPI AG
Global Game Industries and Cultural Policy (Palgrave Global Media Policy and Business)
MACMILLAN
How to Find the Best Cheap Videogames, CD's, DVD's, and Audiobooks
CREATESPACE
Video Games and Mental Health: Perspectives of Psychology and Game Design (Studies of Digital Media Culture)
Transcript Verlag
Gaming Culture(s) in India: Digital Play in Everyday Life
Routledge
Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Routledge Advances in Sociology)
Routledge
Serious Games: Mechanisms and Effects
Routledge
Building Blocks for Game Design and Learning (Digital Games, Simulations, and Play in Learning)
Routledge
Advances in Computer Games: 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers: 4250 (Lecture Notes in Computer Science, 4250)
Springer
Fundamentos de Arte para Videojuegos: Guía Práctica de los Procesos de Producción de Arte en Videojuegos
Independently Published
Computers in Education: 1: Volume 1 (Computer Science, Tehcnology and Applications)
Childhood, Learning & Everyday Life in Three Asia-Pacific Cities: Experiences from Melbourne, Hong Kong and Singapore: 1 (Global Childhoods in the Asia-Pacific, 1)
Springer
Beyond Knowledge: The Legacy of Competence: Meaningful Computer-based Learning Environments
Springer
Innovative Technologies and Learning: 4th International Conference, ICITL 2021, Virtual Event, November 29 – December 1, 2021, Proceedings: 13117 (Lecture Notes in Computer Science, 13117)
Springer
On the Way to Fun: An Emotion-Based Approach to Successful Game Design
CRC Press
Breaking Out of the Games Industry: Designing Tutorials for Video Games
CRC Press
Technology for Success: Computer Concepts, Loose-Leaf Version (Mindtap Course List)
Cengage Learning