We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£40.29
Springer How Computer Games Help Children Learn
Price data last checked 62 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
It has never been this cheap. We have no record of a lower price.
£40 today · cheaper than every other day in the last 3 months
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 29 days • 29 data points (No recent data available)
Price Distribution
Price distribution over 29 days • 1 price levels
Price Analysis
Most common price: £40 (29 days, 100.0%)
Price range: £40 - £40
Price levels: 1 different prices over 29 days
Description
Product Specifications
- Brand
- Springer
- Format
- hardcover
- ASIN
- 1403975051
- Domain
- Amazon UK
- Release Date
- 25 February 2007
- Listed Since
- 02 February 2007
Barcode
No barcode data available
Similar Products You Might Like
Computer Games and Team and Individual Learning
Elsevier
Educational Potential of Computer Games (Continuum Studies in Education (Hardcover))
Continuum
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
CRC Press
Digital Games and Mathematics Learning: Potential, Promises and Pitfalls: 4 (Mathematics Education in the Digital Era, 4)
Springer
The Child in Videogames: From the Meek, to the Mighty, to the Monstrous
MACMILLAN
Gaming Lives in the Twenty-First Century: Literate Connections
MACMILLAN
Games and Simulations in Online Learning: Research and Development Frameworks
IGI Global
Understanding Games and Game Cultures
Sage Publications
Serious Games and Edutainment Applications
Springer
Serious Games and Edutainment Applications
Springer
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
Routledge
Computer Games and Instruction
Information Age Publishing
Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)
Routledge
Video Games and Well-being: Press Start (Palgrave Studies in Cyberpsychology)
Palgrave Pivot
Digital Games and Learning: Research and Theory (Digital Games, Simulations, and Play in Learning)
Routledge
Computer Games as Educational and Management Tools: Uses and Approaches
Information Science Reference
Honoring the Code: Conversations with Great Game Designers
CRC Press
Enhancing Education and Training Initiatives Through Serious Games (Advances in Educational Technologies and Instructional Design)
Information Science Reference
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
Lexington Books
Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice (Routledge Advances in Game Studies)
Routledge
Routledge Digital Games and Learning: Research and Theory
Routledge
Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice (Routledge Advances in Game Studies)
Routledge
Psychology, Pedagogy, and Assessment in Serious Games (Advances in Game-Based Learning)
Information Science Reference
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Information Science Reference