£48.27

Packt Publishing 3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

Price data last checked 44 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

About as cheap as it gets. The only time it was cheaper was 3 months ago.

£48 today · all-time low £48 (Apr 2026) · usually the usual

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 47 days · 47 data points (no recent data)

Historical
Generating forecast…
£48.99 £48.13 £48.32 £48.51 £48.69 £48.88 £49.07 26 April 2026 07 May 2026 19 May 2026 30 May 2026 11 June 2026

Price Distribution

Price distribution over 47 days • 2 price levels

Days at Price
Current Price
15 days · current 32 days 0 8 16 24 32 £48 £49 Days at Price

Price Analysis

Most common price: £49 (32 days, 68.1%)

Price range: £48 - £49

Price levels: 2 different prices over 47 days

Description

Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes Key Features Learn to integrate modern rendering techniques into a single performant 3D rendering engine Leverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methods Implement a physically based rendering pipeline from scratch in Vulkan and OpenGL Book Description OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks. What you will learn Improve the performance of legacy OpenGL applications Manage a substantial amount of content in real-time 3D rendering engines Discover how to debug and profile graphics applications Understand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGL Integrate various rendering techniques into a single application Find out how to develop Vulkan applications Implement a physically based rendering pipeline from scratch Integrate a physics library with your rendering engine Who this book is for This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required. Table of Contents Establishing a Build Environment Using Essential Libraries Getting Started with OpenGL and Vulkan Adding User Interaction and Productivity Tools Working with Geometry Data Physically Based Rendering Using the glTF2 Shading Model Graphics Rendering Pipeline Image-based Techniques Working with Scene Graphs Advanced Rendering Techniques and Optimizations

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
25 August 2021
Listed Since
30 June 2021

Barcode

No barcode data available

Similar Products You Might Like

Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)
97% match

Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)

Addison Wesley

£39.75 15 Jul 2026
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
97% match

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

Addison Wesley

£40.92 19 Jul 2026
CRC Press Practical Algorithms for 3D Computer Graphics, 2nd Ed
97% match

CRC Press Practical Algorithms for 3D Computer Graphics, 2nd Ed

CRC Press

£90.34 20 Jul 2026
Practical Algorithms for 3D Computer Graphics
97% match

Practical Algorithms for 3D Computer Graphics

CRC Press

£182.88 13 Jul 2026
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
97% match

Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments

Packt Publishing

£41.99 12 Jun 2026
Graphics Shaders: Theory and Practice, Second Edition
97% match

Graphics Shaders: Theory and Practice, Second Edition

CRC Press

£82.72 18 Jun 2026
Developing Graphics Frameworks with Python and OpenGL
96% match

Developing Graphics Frameworks with Python and OpenGL

CRC Press

£93.00 14 Jul 2026
Introduction to Computer Graphics and the Vulkan API: Third Edition
96% match

Introduction to Computer Graphics and the Vulkan API: Third Edition

CREATESPACE

£94.60 17 Jul 2026
Computer Graphics Through OpenGL®: From Theory to Experiments
96% match

Computer Graphics Through OpenGL®: From Theory to Experiments

CRC Press

£85.19 13 Jun 2026
Developing Graphics Frameworks with Python and OpenGL
96% match

Developing Graphics Frameworks with Python and OpenGL

CRC Press

£48.99 04 Jul 2026
3D Computer Graphics: A Mathematical Introduction with OpenGL
96% match

3D Computer Graphics: A Mathematical Introduction with OpenGL

Cambridge University Press

£79.42 17 Jul 2026
OpenCL Programming Guide
96% match

OpenCL Programming Guide

ADDISON-WESLEY

£43.99 29 Jun 2026
OpenGL(R) Reference Manual: The Official Reference Document to OpenGL, Version 1.4 (4th Edition)
96% match

OpenGL(R) Reference Manual: The Official Reference Document to OpenGL, Version 1.4 (4th Edition)

Addison Wesley

£40.99 15 Jul 2026
Introduction to Computer Graphics with OpenGL ES
96% match

Introduction to Computer Graphics with OpenGL ES

CRC Press

£90.75 16 Jul 2026
Essential Mathematics for Games and Interactive Applications
96% match

Essential Mathematics for Games and Interactive Applications

CRC Press

£64.99 13 Jun 2026
Foundations of 3D Graphics Programming: Using JOGL and Java3D
96% match

Foundations of 3D Graphics Programming: Using JOGL and Java3D

Springer

£79.96 06 Jul 2026
Foundations of 3D Graphics Programming: Using JOGL and Java3D
96% match

Foundations of 3D Graphics Programming: Using JOGL and Java3D

Springer

£47.50 07 Jul 2026
GPU Pro 2: Advanced Rendering Techniques: 02
96% match

GPU Pro 2: Advanced Rendering Techniques: 02

CRC Press

£101.35 17 Jun 2026
Real-Time Ray-Tracing with Vulkan for the Impatient
96% match

Real-Time Ray-Tracing with Vulkan for the Impatient

£84.99 09 Jul 2026
Advanced Methods in Computer Graphics: With examples in OpenGL
96% match

Advanced Methods in Computer Graphics: With examples in OpenGL

Springer

£48.97 20 Jun 2026
Computer Graphics with Open GL: Pearson New International Edition
96% match

Computer Graphics with Open GL: Pearson New International Edition

PEARSON EDUCATION

£64.83 17 Jul 2026
Practical Rendering and Computation with Direct3D 11
96% match

Practical Rendering and Computation with Direct3D 11

CRC Press

£80.81 03 Jul 2026
Computer Graphics Programming in OpenGL with C++: Subtitle
96% match

Computer Graphics Programming in OpenGL with C++: Subtitle

De Gruyter

£44.24 11 Jul 2026
OpenGL Insights (OpenGL, OpenGL Es, and Webgl Community Experiences)
96% match

OpenGL Insights (OpenGL, OpenGL Es, and Webgl Community Experiences)

Routledge

£171.99 18 Jul 2026