£120.25

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£120 today · previous high £120 · all-time low £81

CRC Press Computer Graphics Through OpenGL: Theory to Experiments

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Description

Master the fundamentals of 3D graphics with Computer Graphics Through OpenGL: From Theory to Experiments by CRC Press. This textbook uses an active learning style to bridge the gap between mathematical principles and practical application. You will learn how to use the OpenGL Application Programming Interface (API) to code 3D scenes, animation, and complex environments used in movies and games. The content provides a deep dive into the programmable pipeline, shaders, and WebGL. From geometric primitives to lighting, shading, texturing, and 3D modeling, this book covers the essential building blocks of computer graphics. It is designed for those who want to understand both the underlying theory and the hands-on coding required for modern graphics development.

Key Features

Learn to code 3D scenes and animation using the OpenGL Application Programming Interface (API).

Gain expertise in the programmable pipeline, shaders, and WebGL technologies.

Study essential topics including geometric primitives, 3D modeling, lighting, and texturing.

Apply theoretical principles to practical projects like games and movies through an active learning style.

Explore the transition from basic theory to hands-on experiments in computer graphics.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
15 December 2022
Listed Since
25 January 2022

Barcode

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