£92.02

CRC Press Graphics Shaders: Theory and Practice 2nd Edition

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Description

Master shader programming with Graphics Shaders: Theory and Practice, Second Edition from CRC Press. This textbook is designed for undergraduate or graduate level computer graphics courses, providing a deep dive into the GLSL shading language. The second edition features updated content covering OpenGL 4.x and GLSL 4.x0 to ensure students work with modern standards. Beyond teaching how to write programmable shaders, this book reinforces fundamental computer graphics principles. It includes a dedicated chapter on new tessellation shaders with practical examples to help bridge the gap between theory and application. Starting with a quick review of the graphics pipeline, this guide provides the technical foundation needed for advanced study in 3-D graphics and multimedia software development.

Key Features

This second edition includes updated content for OpenGL 4.x and GLSL 4.x0 APIs.

Learn about new tessellation shaders through a dedicated chapter with practical examples.

The text focuses on the GLSL shading language for programmable shader development.

A quick review of the graphics pipeline provides a foundation for all readers.

This CRC Press book is suitable for second-level undergraduate or graduate courses.

This used book is provided in good condition for your academic or professional use.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
08 November 2011
Listed Since
02 December 2010

Barcode

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