We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£142.09
This is the most expensive it has ever been. Walk away.
£142 today · previous high £142 · all-time low £68
CRC Press Practical Rendering and Computation Direct3D 11
We'll watch every seller, every day. One email when your price arrives.
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 50 days · 50 data points (no recent data)
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price Distribution
Price distribution over 50 days • 9 price levels
Price Analysis
Most common price: £95 (18 days, 36.0%)
Price range: £68 - £142
Price levels: 9 different prices over 50 days
Description
Key Features
Written by active members of the Direct3D community to provide professional industry insights.
Covers both high-level and low-level concepts related to using Direct3D 11 effectively.
Provides a conceptual introduction to the API to help users navigate complex implementation details.
Focuses on how to best leverage Direct3D 11 capabilities rather than just listing API functions.
Published by CRC Press for developers studying computing, internet, and game programming.
Product Specifications
- Brand
- CRC Press
- Format
- hardcover
- ASIN
- 1568817207
- Domain
- Amazon UK
- Release Date
- 27 July 2011
- Listed Since
- 24 December 2010
Barcode
No barcode data available
Similar Products You Might Like
Direct3D Rendering Cookbook
Packt Publishing
GPU Pro 4: Advanced Rendering Techniques
CRC Press
CRC Press Essential Mathematics for Games and Interactive Apps
CRC Press
GPGPU Programming for Games and Science
CRC Press
GPGPU Programming for Games and Science
CRC Press
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Packt Publishing
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
Computer Graphics: From Pixels to Programmable Graphics Hardware (Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation Series)
CRC Press
Game Graphics Programming
Cengage Learning
Elsevier Physically Based Rendering: Theory to Implementation
Elsevier
GPU Zen 3: Advanced Real-Time Rendering Techniques Book
Intelligent Computer Graphics 2011: 374 (Studies in Computational Intelligence, 374)
Springer
Practical GPU Graphics with wgpu and Rust: Creating Advanced Graphics on Native Devices and the Web in Rust Using wgpu - the Next Graphics API
GPU Pro 6: Advanced Rendering Techniques
CRC Press
Houdini On the Spot: Time-Saving Tips and Shortcuts from the Pros: Power User Tips and Techniques
Routledge
Intelligent Computer Graphics 2011: 374 (Studies in Computational Intelligence, 374)
Springer
Design and Implementation of 3D Graphics Systems
CRC Press
Design and Implementation of 3D Graphics Systems
CRC Press
Rendering Techniques 2001: Proceedings of the Eurographics Workshop in London, United Kingdom, June 25–27, 2001
Springer
Practical GPU Graphics with wgpu-py and Python
CRC Press GPU Pro 7: Advanced Rendering Techniques Book
CRC Press
3ds Max Modeling for Games: Volume II: Insider’s Guide to Stylized Modeling: 2
Routledge
Visibility Algorithms for Real-Time Rendering: Efficient Visibility Computations for Rendering Acceleration and High-Quality Illumination in General 3D Environments
Südwestdeutscher Verlag für Hochschulschriften
3ds Max Modeling for Games: Volume II: Insider’s Guide to Stylized Modeling: 2
Routledge