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CRC Press Essential Mathematics for Games and Interactive Apps

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Description

Master the mathematical foundations of 3D game programming with Essential Mathematics for Games and Interactive Applications, Third Edition. Developed from a popular Game Developers Conference (GDC) tutorial, this CRC Press guide explains how to properly animate, simulate, and render scenes. This edition is completely revised to improve content flow and correct previous errors, making it a reliable resource for developers. It specifically addresses modern technical requirements, including the increased use of shader graphics pipelines found in DirectX 11 and OpenGL ES (GLES). Whether you are working on animation or complex rendering, this book provides the technical math needed to build high-quality interactive applications.

Key Features

This CRC Press book provides expert guidance on the mathematics required for 3D game programming.

Learn how to properly animate, simulate, and render scenes through detailed mathematical discussions.

The Third Edition is completely revised to improve content flow and fix previous errors.

Content reflects modern shader graphics pipelines used in DirectX 11 and OpenGL ES (GLES).

Developed from a popular Game Developers Conference (GDC) tutorial for practical application.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
26 August 2015
Listed Since
23 March 2015

Barcode

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