£123.50

CRC Press Game Engine Architecture: Two Volume Set - 4th Edition

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Description

Master the foundations of high-end software development with the fourth edition of Game Engine Architecture by Jason Gregory. This two-volume set provides a deep look into the theory and practice used by AAA game studios to build industrial-strength engines. Drawing on over twenty years of professional experience at major studios like Naughty Dog, Electronic Arts, and Midway, Gregory explains the wide range of technologies and techniques required for modern game development. This updated edition maintains the comprehensive coverage found in previous versions while adding new material to keep up with industry standards. Whether you are studying the core mechanics of engine software or looking to understand how different technologies work together within a real-world production environment, these volumes serve as a complete guide. This set is designed for those who want to understand the professional workflows and technical roles that drive the gaming industry forward.

Key Features

Comprehensive two-volume set providing both theoretical knowledge and practical application for game engine software development.

Industry-tested insights from Jason Gregory, drawing on decades of experience at Naughty Dog, Electronic Arts, and Midway.

Detailed explanations of the various technologies and techniques used by professional AAA game studios.

Updated fourth edition featuring new material to address evolving industry standards and modern development needs.

Clear illustrations of how different components function together within a real industrial-strength game engine.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
10 April 2026
Listed Since
05 July 2025

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