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CRC Press Game Engine Architecture: Two Volume Set - Jason Gregory

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Description

This fourth edition of Game Engine Architecture combines theory and practice from two decades of AAA game development experience at Midway, Electronic Arts, and Naughty Dog. Jason Gregory provides comprehensive coverage of technologies and techniques used in industrial-strength game engines, explaining each system in detail and demonstrating its role within real production environments. The two-volume set covers the broad range of architectural patterns, rendering systems, physics, audio, scripting, tools, and optimization strategies essential to modern game development. Whether you are building your first engine or improving an existing one, this authoritative guide from CRC Press delivers the knowledge needed to understand and implement professional-grade game engine systems.

Key Features

Game Engine Architecture explores two decades of real-world experience from AAA studios including Electronic Arts and Naughty Dog.

The two-volume set provides comprehensive coverage of technologies, rendering pipelines, physics systems, and audio architecture used in production game engines.

Fourth edition includes new material on contemporary game development practices alongside the foundational concepts from previous editions.

Jason Gregory details how each technology and technique functions within industrial-strength game engines through practical examples.

CRC Press publishes this reference for programmers, engineers, and students learning game engine design and implementation.

The set covers optimization strategies, scripting systems, tools, and architectural patterns essential to modern game development.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
21 April 2026
Listed Since
05 July 2025

Barcode

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