£61.19

It has never been this cheap. We have no record of a lower price.

£61 today · cheaper than every other day in the last 3 months

CRC Press Game Engine Architecture: Volume I, Foundations and Core Engine Systems

View at Amazon

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 70 days · 70 data points (no recent data)

Historical
Generating forecast…
£67.67 £60.54 £62.10 £63.65 £65.21 £66.76 £68.32 25 July 2026 11 August 2026 28 August 2026 14 September 2026 02 October 2026
View at Amazon ↗

Price data last checked 21 day(s) ago - will refresh soon

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↑ Price chart
when this has been cheap or pricey
↑ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price Distribution

Price distribution over 70 days • 3 price levels

Days at Price
Current Price
15 days · current 10 days 45 days 0 11 23 34 45 £61 £65 £68 Days at Price

Price Analysis

Most common price: £68 (45 days, 64.3%)

Price range: £61 - £68

Price levels: 3 different prices over 70 days

Description

In this new and improved fourth edition of the highly popular Game Engine Architecture, Jason Gregory draws on his two decades of experience at Midway, Electronic Arts, and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. The fourth edition offers the same comprehensive coverage of game engine architecture provided by previous editions, and this first volume covers essential concepts, techniques, tools, and the engine systems that form the core of every game engine. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API Includes all mathematical background needed Comprehensive text for beginners and also has content for senior engineers

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
21 April 2026
Listed Since
01 July 2025

Barcode

No barcode data available