£89.03

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£89 today · all-time low £85 (Aug 2026) · usually the usual

CRC Press Game Engine Architecture - 3rd Edition Book

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Description

Master the foundations of game engine software development with the third edition of Game Engine Architecture by Jason Gregory. Drawing on nearly two decades of industry experience at studios like Naughty Dog, Electronic Arts, and Midway, this book provides a deep look into both the theory and practice required for modern game development. This updated edition covers the broad range of technologies and techniques used by AAA game studios. Each concept is explained in detail, showing how different components function within a real industrial-strength game engine. Whether you are studying software architecture or looking to understand the roles of various technologies in professional gaming, this comprehensive guide offers the technical insight needed to navigate the complex world of game engine design.

Key Features

This third edition of Game Engine Architecture provides comprehensive coverage of the technologies used in AAA game studios.

Author Jason Gregory uses his professional experience at Naughty Dog, Electronic Arts, and Midway to explain engine theory and practice.

The text details the roles of various technologies within a real industrial-strength game engine.

This CRC Press publication offers an improved and updated look at game engine software development techniques.

Learn the specific technical processes used by professional studios through detailed explanations of engine architecture.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
17 August 2018
Listed Since
30 August 2016

Barcode

No barcode data available

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