We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£131.87
Routledge - A World of Excesses: Online Games and Excessive Playing
Price data last checked 123 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
About as cheap as it gets. The only time it was cheaper was 2 years ago.
£132 today · all-time low £127 (Jul 2024) · usually the usual
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 608 days • 608 data points (No recent data available)
Price Distribution
Price distribution over 608 days • 3 price levels
Price Analysis
Most common price: £127 (277 days, 45.6%)
Price range: £127 - £132
Price levels: 3 different prices over 608 days
Description
Key Features
Examines the contested question of whether addiction is possible within the context of computer and online gaming environments.
Provides evidence that excessive playing does not necessarily result in detrimental effects for all individuals.
Uses new empirical studies, including in-depth interviews, to offer a grounded perspective on gaming culture.
Incorporates virtual ethnography and material from international game-related sites to study player behavior.
Analyzes how different contextual elements influence the specific consequences of playing for various users.
Focuses on the experiences of competent players to understand the nuances of modern gaming habits.
Product Specifications
- Brand
- Routledge
- Format
- hardcover
- ASIN
- 1409427633
- Domain
- Amazon UK
- Release Date
- 09 August 2013
- Listed Since
- 03 March 2013
Barcode
No barcode data available
Similar Products You Might Like
Video Game Worlds: Working at Play in the Culture of EverQuest
Routledge
Leet Noobs: The Life and Death of an Expert Player Group in "World of Warcraft": 55 (New Literacies and Digital Epistemologies)
Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften
Psychological and Social Implications Surrounding Internet and Gaming Addiction (Advances in Psychology, Mental Health, and Behavioral Studies)
Information Science Reference
Routledge Creating Second Lives - New Media and Cyberculture
Routledge
MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life
Apress
Utopic Dreams and Apocalyptic Fantasies: Critical Approaches to Researching Video Game Play
Lexington Books
Springer - Computer Games and New Media Cultures Handbook
Springer
Video Gamers (Routledge Advances in Sociology)
Routledge
Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play (Routledge Studies in New Media and Cyberculture)
Routledge
Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention
Academic Press
Multiplayer Online Games: Origins, Players, and Social Dynamics
CRC Press
Online Games, Social Narratives (Routledge Studies in New Media and Cyberculture)
Routledge
Social Computing and Virtual Communities
CRC Press
Social Computing and Virtual Communities
CRC Press
Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)
Springer
Lexington Books - Digital Game Culture in Korea: The Social at Play
Lexington Books
Mapping Digital Game Culture in China: From Internet Addicts to Esports Athletes (East Asian Popular Culture)
MACMILLAN
Video Games Around the World
MIT Press
The Games Design Reader – A Rules of Play Anthology (The MIT Press)
MIT Press
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
Lexington Books
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
Routledge
Routledge Video Games: A Medium That Demands Our Attention
Routledge
Ethnographies of the Videogame: Gender, Narrative and Praxis
Routledge
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture)
MACMILLAN