£130.01

Routledge Creating Second Lives - New Media and Cyberculture

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Description

Explore the complex construction of virtual identities and online communities with Creating Second Lives. Part of the Routledge Studies in New Media and Cyberculture series, this book examines how users build alternative realities through textual, semiotic, and discursive methods. By focusing on specific online environments like Second Life and Massively Multiplayer Online Games such as World of Warcraft, the text provides a multi-disciplinary look at the digital experience. It addresses how gamers and virtual residents create new worlds and how these spaces function. Readers will find deep insights into the way the body is perceived in cyberspace and how spatiality works within these digital realms. This book is an essential resource for understanding the social and structural elements that make up modern virtual existence.

Key Features

Examines virtual identities and communities through textual and semiotic lenses in online environments.

Provides specific case studies of digital worlds including Second Life and World of Warcraft.

Uses a multi-disciplinary philosophy to study how gamers construct alternative online realities.

Analyzes the concept of the body in cyberspace and its role in digital social structures.

Explores the construction of spatiality and community within massively multiplayer online games.

Product Specifications

Format
Hardcover
Domain
Amazon UK
Release Date
25 April 2011
Listed Since
19 April 2010

Barcode

No barcode data available

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