£50.99

About as cheap as it gets — within 5% of the all-time low it hit 3 months ago.

£51 today · all-time low £51 (Jul 2026) · usually the usual

Routledge Online Games, Social Narratives (Routledge Studies in New Media and Cyberculture)

View at Amazon

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 58 days · 58 data points (no recent data)

Historical
Generating forecast…
£53.36 £50.51 £51.13 £51.75 £52.38 £53.00 £53.62 26 July 2026 09 August 2026 23 August 2026 06 September 2026 21 September 2026
View at Amazon ↗

Price data last checked 33 day(s) ago - refreshing...

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↑ Price chart
when this has been cheap or pricey
↑ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price Distribution

Price distribution over 58 days • 2 price levels

Days at Price
Current Price
17 days · current 41 days 0 10 21 31 41 £51 £53 Days at Price

Price Analysis

Most common price: £53 (41 days, 70.7%)

Price range: £51 - £53

Price levels: 2 different prices over 58 days

Description

The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
07 February 2018
Listed Since
28 January 2018

Barcode

No barcode data available

Similar Products You Might Like

Video Games and Interactive Media: A Glimpse at New Digital Entertainment
95% match

Video Games and Interactive Media: A Glimpse at New Digital Entertainment

Routledge

£49.99 22 Sep 2026
Videogames
95% match

Videogames

Routledge

£139.12 24 Sep 2026
Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy
95% match

Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy

Intellect (UK)

£83.33 21 Aug 2026
Understanding Games and Game Cultures
95% match

Understanding Games and Game Cultures

Sage Publishing

£106.41 25 Sep 2026
Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play (Routledge Studies in New Media and Cyberculture)
95% match

Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play (Routledge Studies in New Media and Cyberculture)

Routledge

£145.17 22 Sep 2026
Computer Games and New Media Cultures: Digital Games Studies Handbook
95% match

Computer Games and New Media Cultures: Digital Games Studies Handbook

Springer

£109.08 03 Oct 2026
Social Computing and Virtual Communities
95% match

Social Computing and Virtual Communities

CRC Press

£74.23 12 Sep 2026
Social Computing and Virtual Communities
95% match

Social Computing and Virtual Communities

CRC Press

£201.57 22 Aug 2026
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
95% match

How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society

Lexington Books

£90.00 30 Sep 2026
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
95% match

Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)

De Gruyter Oldenbourg

£90.83 18 Sep 2026
Digital Game Culture in Korea - Social Play & Addiction Ethnography
95% match

Digital Game Culture in Korea - Social Play & Addiction Ethnography

Bloomsbury

£51.10 20 Sep 2026
Video Games and Storytelling: Reading Games and Playing Books
95% match

Video Games and Storytelling: Reading Games and Playing Books

MACMILLAN

£43.80 18 Sep 2026
Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)
95% match

Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)

IGI Global

£189.73 24 Sep 2026
Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications
95% match

Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications

Information Science Reference

£59.63 19 Sep 2026
Video Game Worlds: Working at Play in the Culture of EverQuest
95% match

Video Game Worlds: Working at Play in the Culture of EverQuest

Routledge

£151.26 24 Sep 2026
Multiplayer Online Games: Origins, Players, and Social Dynamics
95% match

Multiplayer Online Games: Origins, Players, and Social Dynamics

CRC Press

£70.83 19 Sep 2026
Game Narrative Design and UX Fundamentals: Tools for Player-Centric Storytelling
95% match

Game Narrative Design and UX Fundamentals: Tools for Player-Centric Storytelling

CRC Press

£48.22 12 Sep 2026
Social Exclusion, Power and Video Game Play: New Research in Digital Media and Technology
95% match

Social Exclusion, Power and Video Game Play: New Research in Digital Media and Technology

Lexington Books

£77.36 05 Sep 2026
Educational Potential of Computer Games (Continuum Studies in Education (Hardcover))
95% match

Educational Potential of Computer Games (Continuum Studies in Education (Hardcover))

Bloomsbury

£120.00 18 Sep 2026
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
95% match

Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)

Routledge

£198.57 23 Sep 2026
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture)
95% match

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture)

MACMILLAN

£85.53 10 Sep 2026
Narrative Design for Mobile and Live Games
95% match

Narrative Design for Mobile and Live Games

CRC Press

£44.99 12 Sep 2026