We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£49.10
Springer Videogame Sciences and Arts: 12th International Conference, VJ 2020, Mirandela, Portugal, November 26–28, 2020, Revised Selected Papers
Price data last checked 17 day(s) ago - will refresh soon
We'll watch every seller, every day. One email when your price arrives.
It has never been this cheap. We have no record of a lower price.
£49 today · cheaper than every other day in the last 3 months
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 74 days · 74 data points (no recent data)
Price Distribution
Price distribution over 74 days • 2 price levels
Price Analysis
Most common price: £49 (42 days, 56.8%)
Price range: £49 - £50
Price levels: 2 different prices over 74 days
Description
Product Specifications
- Brand
- Springer
- Format
- paperback
- ASIN
- 3030953041
- Domain
- Amazon UK
- Release Date
- 24 January 2022
- Listed Since
- 17 December 2021
Barcode
No barcode data available
Similar Products You Might Like
Serious Games: 9th Joint International Conference, JCSG 2023, Dublin, Ireland, October 26–27, 2023, Proceedings: 14309 (Lecture Notes in Computer Science, 14309)
Springer
Serious Games: Joint International Conference, JCSG 2021, Virtual Event, January 12–13, 2022, Proceedings: 12945 (Lecture Notes in Computer Science, 12945)
Springer
Serious Games: 10th Joint International Conference, JCSG 2024, New York City, NY, USA, November 7–8, 2024, Proceedings: 15259 (Lecture Notes in Computer Science, 15259)
Springer
Inside the Video Game Industry: Game Developers Talk About the Business of Play
Routledge
Computer Games and New Media Cultures: A Handbook of Digital Games Studies
Springer
The Video Game Theory Reader 2
Routledge
The Video Game Theory Reader 2
Routledge
Algorithmic and Architectural Gaming Design: Implementation and Development
Information Science Reference
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
De Gruyter Oldenbourg
The Video Game Industry: Formation, Present State, and Future (Routledge Studies in Innovation, Organizations and Technology)
Routledge
The Video Game Industry: Formation, Present State, and Future (Routledge Studies in Innovation, Organizations and Technology)
Routledge
Gaming Globally: Production, Play, and Place (Critical Media Studies)
MACMILLAN
Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
Information Science Reference
The Art of Videogames: 10 (New Directions in Aesthetics)
Wiley-Blackwell
Video Game Influences on Aggression, Cognition, and Attention
Springer
Videogames
Routledge
Bloomsbury Intermedia Games: Video Games and Intermediality
Bloomsbury
The World of Games: Technologies for Experimenting, Thinking, Learning: XXIII Professional Culture of the Specialist of the Future, Volume 2: 829 (Lecture Notes in Networks and Systems, 829)
Springer
The World of Games: Technologies for Experimenting, Thinking, Learning: XXIII Professional Culture of the Specialist of the Future, Volume 2: 829 (Lecture Notes in Networks and Systems, 829)
Springer
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
Lexington Books
The Digital Gaming Handbook
CRC Press
Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)
Routledge
Entertainment Computing - ICEC 2012: 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012, Proceedings: 7522 (Lecture Notes in Computer Science, 7522)
Springer
Serious Games and Edutainment Applications: Volume II
Springer