£71.74

Lexington Books Video Games and American Culture: How Ideology Influences Virtual Worlds

Price data last checked 105 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

This is the usual price. Wait for it to drop, or tell us your number.

£72 today · usual range £0–£0 · best ever £56

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 626 days • 626 data points (No recent data available)

Historical
Generating forecast...
£71.79 £54.41 £58.20 £61.99 £65.79 £69.58 £73.37 11 June 2024 14 November 2024 19 April 2025 22 September 2025 26 February 2026

Price Distribution

Price distribution over 626 days • 7 price levels

Days at Price
Current Price
51 days 18 days 69 days 26 days 231 days 63 days 168 days · current 0 58 116 173 231 £56 £58 £61 £63 £66 £71 £72 Days at Price

Price Analysis

Most common price: £66 (231 days, 36.9%)

Price range: £56 - £72

Price levels: 7 different prices over 626 days

Description

Digital media are immersive technologies reflecting behaviors, attitudes, and values. The engrossing, entertaining virtual worlds video games provide are important sites for 21st century research. This book moves beyond assertions that video games cause violence by analyzing the culture that produces such material. While some popular media reinforce the idea that video games lead to violence, this book uses a cultural studies lens to reveal a more complex situation. Video games do not lead to violence, sexism, and chauvinism. Rather, Toscano argues, a violent, sexist, chauvinistic culture reproduces texts that reflect these values. Although video games have a worldwide audience, this book focuses on American culture and how this multi-billion dollar industry entertains us in our leisure time (and sometimes at work), bringing us into virtual environments where we have fun learning, fighting, discovering, and acquiring bragging rights. When politicians and moral crusaders push agendas that claim video games cause a range of social ills from obesity to mass shooting, these perspectives fail to recognize that video games reproduce hegemonic American values. This book, in contrast, focuses on what these highly entertaining cultural products tell us about who we are.

Product Specifications

Format
Hardcover
Domain
Amazon UK
Release Date
12 December 2019
Listed Since
13 September 2019

Barcode

No barcode data available

Similar Products You Might Like

Video Game Influences on Aggression, Cognition, and Attention
96% match

Video Game Influences on Aggression, Cognition, and Attention

Springer

£97.94 02 Mar 2026
Video Games, Violence, and the Ethics of Fantasy: Killing Time
96% match

Video Games, Violence, and the Ethics of Fantasy: Killing Time

Bloomsbury Academic

£83.63 10 Mar 2026
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
96% match

Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)

Routledge

£115.00 12 Jan 2026
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)
95% match

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)

Information Science Reference

£163.79 12 Jan 2026
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture)
95% match

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture)

MACMILLAN

£84.79 18 Feb 2026
The Aesthetics of Videogames (Routledge Research in Aesthetics)
95% match

The Aesthetics of Videogames (Routledge Research in Aesthetics)

Routledge

£42.99 19 Apr 2026
Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)
95% match

Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)

Springer

£73.85 23 Feb 2026
Springer - Computer Games and New Media Cultures Handbook
95% match

Springer - Computer Games and New Media Cultures Handbook

Springer

£114.49 20 Apr 2026
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
95% match

How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society

Lexington Books

£90.00 05 Apr 2026
Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Routledge Advances in Sociology)
95% match

Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Routledge Advances in Sociology)

Routledge

£40.19 15 Apr 2026
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
95% match

Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)

Routledge

£193.56 07 Mar 2026
Gaming Globally: Production, Play, and Place (Critical Media Studies)
95% match

Gaming Globally: Production, Play, and Place (Critical Media Studies)

MACMILLAN

£67.92 08 Mar 2026
Working with Video Gamers and Games in Therapy: A Clinician's Guide
95% match

Working with Video Gamers and Games in Therapy: A Clinician's Guide

Routledge

£109.97 30 Jan 2026
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
95% match

Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)

Routledge

£37.50 07 Jan 2026
Video Games and Well-being: Press Start (Palgrave Studies in Cyberpsychology)
95% match

Video Games and Well-being: Press Start (Palgrave Studies in Cyberpsychology)

Palgrave Pivot

£48.23 10 Apr 2026
Integrating Video Game Research and Practice in Library and Information Science
95% match

Integrating Video Game Research and Practice in Library and Information Science

Information Science Reference

£156.21 08 Jan 2026
Video Games: A Popular Culture Phenomenon
95% match

Video Games: A Popular Culture Phenomenon

Routledge

£142.60 07 Mar 2026
Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)
95% match

Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)

Routledge

£123.00 14 Feb 2026
Understanding Video Games: The Essential Introduction
95% match

Understanding Video Games: The Essential Introduction

Routledge

£41.56 20 Feb 2026
Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series)
95% match

Universal Design in Video Games: Active Participation Through Accessible Play (Human–Computer Interaction Series)

£97.00 06 Jan 2026
The Art of Videogames: 10 (New Directions in Aesthetics)
95% match

The Art of Videogames: 10 (New Directions in Aesthetics)

Wiley-Blackwell

£61.79 06 Mar 2026
Ethics in the Virtual World: The Morality and Psychology of Gaming
95% match

Ethics in the Virtual World: The Morality and Psychology of Gaming

Routledge

£95.00 29 Jan 2026
The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)
95% match

The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)

£136.53 10 Jan 2026
Approaches to Videogame Discourse: Lexis, Interaction, Textuality
95% match

Approaches to Videogame Discourse: Lexis, Interaction, Textuality

Bloomsbury

£107.44 01 Mar 2026