We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£83.63
Bloomsbury Academic Video Games, Violence, and the Ethics of Fantasy: Killing Time
Price data last checked 92 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
This is the usual price. Wait for it to drop, or tell us your number.
£84 today · usual range £0–£0 · best ever £18
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 618 days • 618 data points (No recent data available)
Price Distribution
Price distribution over 618 days • 10 price levels
Price Analysis
Most common price: £84 (449 days, 72.7%)
Price range: £18 - £84
Price levels: 10 different prices over 618 days
Description
Key Features
Video Games, Violence, and the Ethics of Fantasy: Killing Time
Product type: ABIS BOOK
Brand: Bloomsbury
Product Specifications
- Brand
- Bloomsbury Academic
- Format
- Hardcover
- ASIN
- 1350121878
- Domain
- Amazon UK
- Release Date
- 20 August 2020
- Listed Since
- 21 November 2019
Barcode
No barcode data available
Similar Products You Might Like
Ethics in the Virtual World: The Morality and Psychology of Gaming
Routledge
The Aesthetics of Videogames (Routledge Research in Aesthetics)
Routledge
Springer - Computer Games and New Media Cultures Handbook
Springer
Video Games and American Culture: How Ideology Influences Virtual Worlds
Lexington Books
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
Routledge
Video Game Influences on Aggression, Cognition, and Attention
Springer
Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)
Information Science Reference
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
Routledge
Feminist War Games?: Mechanisms of War, Feminist Values, and Interventional Games (Digital Research in the Arts and Humanities)
Routledge
The Art of Videogames: 10 (New Directions in Aesthetics)
Wiley-Blackwell
Resolving the Gamer’s Dilemma: Examining the Moral and Psychological Differences between Virtual Murder and Virtual Paedophilia (Palgrave Studies in Cyberpsychology)
MACMILLAN
Feminist War Games?: Mechanisms of War, Feminist Values, and Interventional Games (Digital Research in the Arts and Humanities)
Routledge
Video Games: A Popular Culture Phenomenon
Routledge
Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)
Springer
Routledge - The Dark Side of Game Play - Game Studies Book
Routledge
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
Routledge
Ethics and Game Design: Teaching Values Through Play (Advances in Game-Based Learning)
Information Science Reference
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
Lexington Books
Fans and Videogames: Histories, Fandom, Archives (Routledge Advances in Game Studies)
Routledge
Governance of Digital Game Environments and Cultural Diversity: Transdisciplinary Enquiries
Edward Elgar Publishing
Virtual Character Design for Games and Interactive Media
CRC Press
Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)
Information Science Reference
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
Springer