We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£133.00
Routledge Designing Effective Digital Badges: Applications for Learning
Price data checked 7 days ago
We'll watch every seller, every day. One email when your price arrives.
Pricier than usual. £5 more than the 30-day average — we'd wait.
£133 today · 30-day average £128 · all-time low £124
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 84 days · 84 data points (no recent data)
Price Distribution
Price distribution over 84 days • 2 price levels
Price Analysis
Most common price: £124 (54 days, 64.3%)
Price range: £124 - £133
Price levels: 2 different prices over 84 days
Description
Product Specifications
- Brand
- Routledge
- Format
- hardcover
- ASIN
- 1138306126
- Domain
- Amazon UK
- Release Date
- 06 February 2019
- Listed Since
- 24 February 2018
Barcode
No barcode data available
Similar Products You Might Like
Segmentation in Social Marketing: Process, Methods and Application
Springer
Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Progress in IS)
Springer
Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Progress in IS)
Springer
Neo-Simulation and Gaming Toward Active Learning: 18 (Translational Systems Sciences, 18)
Springer
Springer Advances in Human Factors in Training and Learning
Springer
Social Networks in China (Chandos Publishing Social Media Series)
Chandos Publishing
Gameworlds: Virtual Media and Children's Everyday Play
Bloomsbury
Medical Technology and Environmental Health: Proceedings of the Medicine and Global Health Research Symposium (MoRes 2019), 22-23 October 2019, Bandung, Indonesia
CRC Press
Medical Technology and Environmental Health: Proceedings of the Medicine and Global Health Research Symposium (MoRes 2019), 22-23 October 2019, Bandung, Indonesia
CRC Press
Mediated Youth Cultures: The Internet, Belonging and New Cultural Configurations
MACMILLAN
Games and Ethics: Theoretical and Empirical Approaches to Ethical Questions in Digital Game Cultures: 7 (Digitale Kultur und Kommunikation, 7)
Springer VS
Transforming Society and Organizations through Gamification: From the Sustainable Development Goals to Inclusive Workplaces
MACMILLAN
Routledge - Reimagining American Education for Democracy
Routledge
Facol: Ferramenta de Autoria Colaborativa para Comunidades de Aprendizagem
Novas Edições Acadêmicas
Information Systems: Debates, Applications and Impacts
Routledge
Information Science Reference - Game-Based Educational Worlds
Information Science Reference
Social Capital Modeling in Virtual Communities: Bayesian Belief Network Approaches (Premier Reference Source)
Information Science Reference
Cross-Disciplinary Uses of Gamification in Organizations (Advances in Business Strategy and Competitive Advantage)
Routledge - Bernard Stiegler and the Philosophy of Education
Routledge
Handbook of Game–Based Learning (The MIT Press)
MIT Press
M-Commerce: Experiencing the Phygital Retail
CRC Press
Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)
Information Science Reference
Place Event Marketing in the Asia Pacific Region: Branding and Promotion in Cities (Routledge Contemporary Perspectives on Urban Growth, Innovation and Change)
Routledge
City Branding and Promotion: The Strategic Approach (Routledge Contemporary Perspectives on Urban Growth, Innovation and Change)
Routledge