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Routledge Translation and Localisation in Video Games Book

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Description

Explore the complex world of global entertainment with Translation and Localisation in Video Games. Published by Routledge, this multidisciplinary study provides a detailed descriptive analysis of the video game industry as a global phenomenon. It examines the specific norms that govern current industry practices and the various processes used in game localisation. This book addresses the unique translation challenges found in multichannel media. It explains how verbal and nonverbal signs must work together with interactivity to maintain playability and player immersion. By studying how these elements combine within a virtual world, readers gain a deeper understanding of how software is adapted for international audiences. This text is an essential resource for those studying how entertainment software reaches a global market through effective localisation strategies.

Key Features

Provides a multidisciplinary study of how video games are translated and localised for global markets.

Offers a descriptive analysis of the video game industry as a worldwide entertainment phenomenon.

Explains the specific industry norms and processes that govern modern game localisation practices.

Discusses unique translation issues related to the multichannel nature of interactive software.

Examines the combination of verbal and nonverbal signs to maintain player immersion and playability.

Analyzes how different elements work together within a virtual world to achieve a cohesive experience.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
22 September 2014
Listed Since
10 April 2014

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