We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£160.00
Information Science Reference Contemporary Research on Intertextuality in Video Games (Advances in Multimedia and Interactive Technologies)
Price data last checked 16 day(s) ago - will refresh soon
We'll watch every seller, every day. One email when your price arrives.
This is the most expensive it has ever been. Walk away.
£160 today · previous high £160 · all-time low £156
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 75 days · 75 data points (no recent data)
Price Distribution
Price distribution over 75 days • 2 price levels
Price Analysis
Most common price: £156 (65 days, 86.7%)
Price range: £156 - £160
Price levels: 2 different prices over 75 days
Description
Product Specifications
- Format
- hardcover
- ASIN
- 152250477X
- Domain
- Amazon UK
- Release Date
- 16 June 2016
- Listed Since
- 31 March 2016
Barcode
No barcode data available
Similar Products You Might Like
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
Routledge
Bloomsbury Intermedia Games: Video Games and Intermediality
Bloomsbury
Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)
Routledge
The Video Game Theory Reader 2
Routledge
The Video Game Theory Reader
Routledge
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
De Gruyter Oldenbourg
Videogames
Routledge
The Video Game Theory Reader 2
Routledge
Cybertext Poetics: The Critical Landscape of New Media Literary Theory: 2 (International Texts in Critical Media Aesthetics)
Bloomsbury
The Aesthetics of Videogames (Routledge Research in Aesthetics)
Routledge
The Video Game Theory Reader
Routledge
Games as Texts: A Practical Application of Textual Analysis to Games
CRC Press
Games as Texts: A Practical Application of Textual Analysis to Games
CRC Press
Video Games and Storytelling: Reading Games and Playing Books
MACMILLAN
Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Routledge Advances in Sociology)
Routledge
The Art of Videogames: 10 (New Directions in Aesthetics)
Wiley-Blackwell
Video Games and Well-being: Press Start (Palgrave Studies in Cyberpsychology)
Palgrave Pivot
Gaming Globally: Production, Play, and Place (Critical Media Studies)
MACMILLAN
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
Lexington Books
Approaches to Videogame Discourse: Lexis, Interaction, Textuality
Bloomsbury
Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications
Information Science Reference
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
Routledge
Understanding Games and Game Cultures
Sage Publications
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture)
MACMILLAN