£44.23

GPU Zen 4 DELUXE: Advanced Rendering Techniques Book

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Description

GPU Zen 4 DELUXE provides a deep look into the rapidly evolving field of real-time game rendering. This deluxe edition uses premium color printing to present a high-quality collection of cutting-edge contributions focused on programming the GPU. Edited by Nicolas Lopez and Victor Blanco Ruiz, this volume covers essential developments in modern graphics. Readers can explore technical breakdowns including visibility buffer and deferred rendering techniques used in DOOM: The Dark Ages. The text also covers volumetric clouds and atmosphere, as well as advanced animation methods for trees seen in Assassin's Creed Shadows. This book serves as a professional resource for those studying how modern engines handle complex visual tasks. By focusing on recent breakthroughs in GPU programming, it offers a technical perspective on the systems driving today's most visually impressive gaming experiences.

Key Features

Deluxe edition featuring premium color printing for high-quality visual presentation.

Covers recent developments in the field of real-time game rendering and GPU programming.

Includes technical insights on visibility buffer and deferred rendering from DOOM: The Dark Ages.

Explores volumetric clouds and atmosphere systems used in modern game environments.

Details advanced animation techniques for environmental elements like trees in Assassin's Creed Shadows.

Compiled by editors Nicolas Lopez and Victor Blanco Ruiz to provide expert technical content.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
18 February 2026
Listed Since
19 February 2026

Barcode

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