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CRC Press GPU Pro 3: Advanced Rendering Techniques Book

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Description

GPU Pro 3, the third volume in the GPU Pro series from CRC Press, provides practical tips and techniques for creating real-time graphics. This collection is designed to assist both beginners and seasoned game and graphics programmers in mastering advanced GPU programming. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have curated a high-quality set of cutting-edge techniques. With contributions from more than 50 experts, this volume covers battle-tested methods for creating interesting geometry and realistic shading. It serves as a comprehensive resource for anyone looking to improve their real-time rendering skills through proven industry techniques.

Key Features

GPU Pro 3 offers practical tips and techniques for developing real-time graphics.

This third volume in the GPU Pro series is suitable for beginners and seasoned programmers.

The book features contributions from more than 50 experts in the field of graphics programming.

Section editors include Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent.

Content covers battle-tested methods for creating interesting geometry and realistic shading.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
21 February 2012
Listed Since
24 June 2011

Barcode

No barcode data available

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