We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£61.10
Springer Advances in Computer Graphics Hardware III: v. 3 (Focus on Computer Graphics)
88 black & white illustrations, 14 black
Price data last checked 40 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
This is the most expensive it has ever been. Walk away.
£61 today · previous high £61 · all-time low £57
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 51 days • 51 data points (No recent data available)
Price Distribution
Price distribution over 51 days • 4 price levels
Price Analysis
Most common price: £59 (21 days, 41.2%)
Price range: £57 - £61
Price levels: 4 different prices over 51 days
Description
Product Specifications
- Brand
- Springer
- Format
- hardcover
- ASIN
- 3540534881
- Domain
- Amazon UK
- Release Date
- 28 March 1991
- Listed Since
- 15 January 2007
Barcode
No barcode data available
Similar Products You Might Like
Advances in Computer Graphics Hardware IV (Focus on Computer Graphics)
Springer
Visibility Algorithms for Real-Time Rendering: Efficient Visibility Computations for Rendering Acceleration and High-Quality Illumination in General 3D Environments
Südwestdeutscher Verlag für Hochschulschriften
Fundamentals of Computer Graphics: International Student Edition
Taylor & Francis
GPU Pro 4: Advanced Rendering Techniques
CRC Press
Design and Implementation of 3D Graphics Systems
CRC Press
Design and Implementation of 3D Graphics Systems
CRC Press
GPU PRO 3: Advanced Rendering Techniques
CRC Press
Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
Practical Rendering and Computation with Direct3D 11
CRC Press
Game Graphics Programming
Cengage Learning
GPU Pro 2: Advanced Rendering Techniques: 02
CRC Press
Physically Based Rendering, fourth edition: From Theory to Implementation
Graphics and Visualization: Principles & Algorithms
CRC Press
Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
Apress
Rendering Techniques 2001: Proceedings of the Eurographics Workshop in London, United Kingdom, June 25–27, 2001
Springer
Physically Based Rendering: From Theory to Implementation
Morgan Kaufmann
Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
Apress
GPU Pro 6: Advanced Rendering Techniques
CRC Press
GPU Pro 7: Advanced Rendering Techniques
CRC Press
Photorealistic Rendering in Computer Graphics: Proceedings of the Second Eurographics Workshop on Rendering (Focus on Computer Graphics)
Springer
Practical GPU Graphics with wgpu and Rust: Creating Advanced Graphics on Native Devices and the Web in Rust Using wgpu - the Next Graphics API
Mathematical Tools in Computer Graphics with C# Implementations
World Scientific Publishing Company
Multiprocessor Methods for Computer Graphics Rendering
Jones & Bartlett Learning
Springer Rendering Techniques '98 - Eurographics Workshop
Springer