£164.84

Routledge Role-Playing Game Studies: Transmedia Foundations

Price data checked 1 day ago

View at Amazon

Price History & Forecast

Last 90 days • 90 data points

Historical
Generating forecast...
£179.99 £152.61 £158.58 £164.56 £170.53 £176.51 £182.48 25 January 2026 16 February 2026 10 March 2026 01 April 2026 24 April 2026

Price Distribution

Price distribution over 90 days • 3 price levels

Days at Price
Current Price
76 days 1 day · current 13 days 0 19 38 57 76 £155 £165 £180 Days at Price

Price Analysis

Most common price: £155 (76 days, 84.4%)

Price range: £155 - £180

Price levels: 3 different prices over 90 days

Description

Product Description This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field. Review "Multivocal, robust, and, indeed, compelling....Role-Playing Game Studies is an excellent resource and starting point for a great many research projects touching on RPGs, and a welcome addition to the game studies literature."--Alex Chalk, First Person Scholar "An incredibly wide-ranging look at role-playing games from multiple angles, this book is set to become the authoritative work on the subject for years to come. If you’re looking to learn more about RPGs, whether as a player, researcher or designer, there’s something – many somethings! – in here for you." - Richard Bartle, MMO pioneer, co-creator of MUD, author of Designing Virtual Worlds "The sheer, massive range of subjects that are covered in Role-Playing Game Studies makes it a must-have for any serious scholar in the field. Especially the interdisciplinary texts are worth diving into - since this is, at its heart, an interdisciplinary field." - Claus Raasted, CEO of Dziobak Larp Studios, Chairman of Rollespilsfabrikken, Co-founder of The College of Extraordinary Experiences "Given the sheer number of perspectives compiled within this volume the editors skilfully enable and maintain a coherent narrative whilst allowing for different voices and viewpoints to develop and flourish. It is a generous and yet congruent approach that is to be applauded. In summarising over four decades of research, whilst encouraging an interdisciplinary attitude and introducing the reader to current issues (that should serve as inspiration for future studies), this book should be considered as essential reading for any scholar wanting to incorporate RPGs of any variety into their research." - Sam Illingworth, Games Research Network About the Author Sebastian Deterding is a Reader at the Digital Creativity Labs at the University of York (York, UK). He has been an RPG player and designer for more than 20 years and has published ethnographic portraits of the German pen-and-paper RPG subculture. He is founder and organizer of the Gamification Research Network and co-editor of The Gameful World (MIT Press, 2015), a book about the ludification of culture. He holds a PhD in media studies from Hamburg University. See also: http://codingconduct.cc/. José P. Zagal is an Associate Professor with the University of Utah’s Entertainment Arts & Engineering program. He wrote Ludoliteracy (2010) and edited The Videogame Ethics Reader (2012). In 2016, he was honored as a Distinguished Scholar by the Digital Games Research Association (DiGRA) for his contributions to the field of game research. He also serves as the Editor-In-Chief of DiGRA’s flagship journal Transactions of the Digital Games Research Association (ToDiGRA). He received his PhD in computer science from Georgia Institute of Technology in 2008. See also: http://www.eng.utah.edu/~zagal/.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
24 April 2018
Listed Since
13 October 2016

Barcode

No barcode data available

Similar Products You Might Like

The Routledge Handbook of Role-Playing Game Studies (Routledge Media and Cultural Studies Handbooks)
96% match

The Routledge Handbook of Role-Playing Game Studies (Routledge Media and Cultural Studies Handbooks)

£197.80 12 Jan 2026
Role-Playing Game Studies: Transmedia Foundations
96% match

Role-Playing Game Studies: Transmedia Foundations

Routledge

£50.51 23 Jan 2026
Serious Games: Mechanisms and Effects
95% match

Serious Games: Mechanisms and Effects

Routledge

£128.80 09 Jan 2026
Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game: v. 1 (Approaches to Digital Game Studies)
94% match

Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game: v. 1 (Approaches to Digital Game Studies)

Bloomsbury

£95.00 25 Apr 2026
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
94% match

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)

Springer

£82.15 08 Mar 2026
Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012: Designs and Discussions (Palgrave Games in Context)
94% match

Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012: Designs and Discussions (Palgrave Games in Context)

MACMILLAN

£99.37 17 Feb 2026
Storytelling Across Worlds: Transmedia for Creatives and Producers: Transmedia for Creatives and Producers
94% match

Storytelling Across Worlds: Transmedia for Creatives and Producers: Transmedia for Creatives and Producers

Routledge

£133.40 09 Mar 2026
Adventure Games: Playing the Outsider (Approaches to Digital Game Studies)
94% match

Adventure Games: Playing the Outsider (Approaches to Digital Game Studies)

Bloomsbury

£99.38 17 Feb 2026
Games and Narrative: Theory and Practice (International Series on Computer, Entertainment and Media Technology)
94% match

Games and Narrative: Theory and Practice (International Series on Computer, Entertainment and Media Technology)

Springer

£103.29 01 Mar 2026
Playing with the Past: Digital Games and the Simulation of History
94% match

Playing with the Past: Digital Games and the Simulation of History

Bloomsbury

£100.00 24 Feb 2026
International Aspects of Recent Phenomena in Media and Culture
94% match

International Aspects of Recent Phenomena in Media and Culture

£61.99 17 Feb 2026
Role-Playing Games of Japan: Transcultural Dynamics and Orderings
94% match

Role-Playing Games of Japan: Transcultural Dynamics and Orderings

MACMILLAN

£70.73 16 Feb 2026
Routledge Sexuality in Role-Playing Games - Game Studies Book
94% match

Routledge Sexuality in Role-Playing Games - Game Studies Book

Routledge

£118.80 07 Mar 2026
Gamification: Using Game Elements in Serious Contexts (Progress in IS)
94% match

Gamification: Using Game Elements in Serious Contexts (Progress in IS)

Springer

£130.46 25 Mar 2026
Zones of Control: Perspectives on Wargaming (Game Histories)
94% match

Zones of Control: Perspectives on Wargaming (Game Histories)

MIT Press

£40.00 17 Feb 2026
Gender and Sexuality in Contemporary Popular Fantasy: Beyond boy wizards and kick-ass chicks (The Cultural Politics of Media and Popular Culture)
94% match

Gender and Sexuality in Contemporary Popular Fantasy: Beyond boy wizards and kick-ass chicks (The Cultural Politics of Media and Popular Culture)

Routledge

£148.99 10 Mar 2026
How to Play Video Games: 1 (User's Guides to Popular Culture)
94% match

How to Play Video Games: 1 (User's Guides to Popular Culture)

NYU Press

£61.11 23 Feb 2026
Understanding Digital Games
94% match

Understanding Digital Games

Sage Publications

£112.00 08 Mar 2026
Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach
94% match

Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach

Routledge

£116.15 05 Apr 2026
The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games
94% match

The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games

Routledge

£118.00 09 Mar 2026
Digital Leisure Cultures: Critical perspectives
94% match

Digital Leisure Cultures: Critical perspectives

Routledge

£48.49 05 Mar 2026
Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
94% match

Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

Routledge

£165.96 02 Mar 2026
Gameworlds: Virtual Media and Children's Everyday Play
94% match

Gameworlds: Virtual Media and Children's Everyday Play

Bloomsbury

£85.00 08 Mar 2026
Global Media's Preternatural Influence on Global Technological Singularity, Culture and Government (Advances in Media, Entertainment, and the Arts)
94% match

Global Media's Preternatural Influence on Global Technological Singularity, Culture and Government (Advances in Media, Entertainment, and the Arts)

Information Science Reference

£242.36 29 Jan 2026