£133.40

Routledge Games and Play in the Creative, Smart and Ecological City (Routledge Research in Sustainable Urbanism)

Price data last checked 47 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

It has never been this cheap. We have no record of a lower price.

£133 today · cheaper than every other day in the last 3 months

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 44 days • 44 data points (No recent data available)

Historical
Generating forecast...
£133.40 £126.73 £129.40 £132.07 £134.73 £137.40 £140.07 18 March 2026 28 March 2026 08 April 2026 19 April 2026 30 April 2026

Price Distribution

Price distribution over 44 days • 1 price levels

Days at Price
44 days 0 11 22 33 44 £133 Days at Price

Price Analysis

Most common price: £133 (44 days, 100.0%)

Price range: £133 - £133

Price levels: 1 different prices over 44 days

Description

This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760 About the Author Dale Leorke is a Postdoctoral Researcher at the Centre of Excellence in Game Culture Studies at Tampere University, Finland. His research focuses on the role of games and play within the cultural and economic development of cities. His other research interests include mobile and location-based media, participatory planning and civic engagement, and the intersection of cultural institutions and urban policy. He is the author of Location-based Gaming: Play in Public Space (Palgrave, 2018) and coauthor (with Danielle Wyatt) of Public Libraries in the Smart City (Palgrave, 2018). Marcus Owens is an architect and founder of CAMO Design, a landscape design firm focused on public space and urban nature. He is a lecturer at the College of Environmental Design at the University of California, Berkeley, where he completed a PhD in landscape architecture and environmental planning with a designated emphasis on science and technology studies.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
16 November 2020
Listed Since
23 May 2020

Barcode

No barcode data available

Similar Products You Might Like

Social Networks in China (Chandos Publishing Social Media Series)
95% match

Social Networks in China (Chandos Publishing Social Media Series)

Chandos Publishing

£56.29 26 Feb 2026
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Electronic Mediations)
95% match

Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Electronic Mediations)

University of Minnesota Press

£72.60 28 Feb 2026
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
95% match

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)

Springer

£82.15 08 Mar 2026
Games and Ethics: Theoretical and Empirical Approaches to Ethical Questions in Digital Game Cultures: 7 (Digitale Kultur und Kommunikation, 7)
95% match

Games and Ethics: Theoretical and Empirical Approaches to Ethical Questions in Digital Game Cultures: 7 (Digitale Kultur und Kommunikation, 7)

Springer VS

£63.15 29 Apr 2026
Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Progress in IS)
95% match

Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Progress in IS)

Springer

£90.57 10 Mar 2026
Gameworlds: Virtual Media and Children's Everyday Play
95% match

Gameworlds: Virtual Media and Children's Everyday Play

Bloomsbury

£85.00 08 Mar 2026
THE PLATFORM SOCIETY: Public Values in a Connective World
95% match

THE PLATFORM SOCIETY: Public Values in a Connective World

Oxford University Press

£97.50 07 May 2026
Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia (East Asian Popular Culture)
95% match

Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia (East Asian Popular Culture)

MACMILLAN

£84.17 24 Feb 2026
Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia (East Asian Popular Culture)
95% match

Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia (East Asian Popular Culture)

MACMILLAN

£84.79 23 Feb 2026
Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)
95% match

Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£148.37 24 Feb 2026
Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Progress in IS)
95% match

Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Progress in IS)

Springer

£91.94 14 Apr 2026
Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12
95% match

Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12

Routledge

£136.11 06 Feb 2026
Pattern Language for Game Design
95% match

Pattern Language for Game Design

CRC Press

£50.00 25 Jan 2026
Imitation Market Modeling in Digital Economy: Game Theoretic Approaches: 368 (Lecture Notes in Networks and Systems, 368)
95% match

Imitation Market Modeling in Digital Economy: Game Theoretic Approaches: 368 (Lecture Notes in Networks and Systems, 368)

Springer

£104.50 30 Mar 2026
Information Science Reference - Game-Based Educational Worlds
95% match

Information Science Reference - Game-Based Educational Worlds

Information Science Reference

£148.37 08 May 2026
Routledge Transmedial Worlds in Everyday Life - Book
95% match

Routledge Transmedial Worlds in Everyday Life - Book

Routledge

£136.27 14 Apr 2026
Routledge Hybrid Play - Game Design and Player Identities Book
95% match

Routledge Hybrid Play - Game Design and Player Identities Book

Routledge

£133.40 19 Apr 2026
Exploring Imaginary Worlds: Essays on Media, Structure, and Subcreation
95% match

Exploring Imaginary Worlds: Essays on Media, Structure, and Subcreation

Routledge

£124.38 24 Jan 2026
The Palgrave Handbook of Interactive Marketing
95% match

The Palgrave Handbook of Interactive Marketing

£109.70 03 Feb 2026
Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games (Springer Theses)
95% match

Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games (Springer Theses)

Springer

£75.72 08 Mar 2026
Springer Industry 4.0: Industrial Revolution of the 21st Century
95% match

Springer Industry 4.0: Industrial Revolution of the 21st Century

Springer

£128.11 18 Apr 2026
Springer Ventilating Cities - Urban Air-flow and Comfort Book
95% match

Springer Ventilating Cities - Urban Air-flow and Comfort Book

Springer

£110.03 28 Apr 2026
Data Analytics Approaches in Educational Games and Gamification Systems (Smart Computing and Intelligence)
95% match

Data Analytics Approaches in Educational Games and Gamification Systems (Smart Computing and Intelligence)

Springer

£74.49 23 Apr 2026
Avatar, Assembled: The Social and Technical Anatomy of Digital Bodies: 106 (Digital Formations)
95% match

Avatar, Assembled: The Social and Technical Anatomy of Digital Bodies: 106 (Digital Formations)

Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften

£67.81 03 Mar 2026