We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£67.81
Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften Avatar, Assembled: The Social and Technical Anatomy of Digital Bodies: 106 (Digital Formations)
Price data last checked 99 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
This is the most expensive it has ever been. Walk away.
£68 today · previous high £68 · all-time low £60
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 184 days • 184 data points (No recent data available)
Price Distribution
Price distribution over 184 days • 6 price levels
Price Analysis
Most common price: £64 (141 days, 76.6%)
Price range: £60 - £68
Price levels: 6 different prices over 184 days
Description
Product Specifications
- Format
- hardcover
- ASIN
- 143313828X
- Domain
- Amazon UK
- Release Date
- 30 November 2017
- Listed Since
- 25 July 2017
Barcode
No barcode data available
Similar Products You Might Like
Social Networks in China (Chandos Publishing Social Media Series)
Chandos Publishing
Routledge Video Games: A Medium That Demands Our Attention
Routledge
Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Progress in IS)
Springer
Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Progress in IS)
Springer
Gameworlds: Virtual Media and Children's Everyday Play
Bloomsbury
Routledge Transmedial Worlds in Everyday Life - Book
Routledge
Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia (East Asian Popular Culture)
MACMILLAN
Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia (East Asian Popular Culture)
MACMILLAN
Capitalism and the Enchanted Screen: Myths and Allegories in the Digital Age
Bloomsbury Academic
3ds Max Modeling for Games 2nd edition: An Insider’s Guide to Stylized Modeling
CRC Press
MAXON ZBrush 2024: A Comprehensive Guide, 10th Edition
International Media Communication in a Global Age (Routledge Communication Series)
Routledge
Literature, Videogames and Learning: Playing the Text (Literature and Education)
Routledge
Pattern Language for Game Design
CRC Press
Pixologic ZBrush 2022: A Comprehensive Guide, 8th Edition
Co-creating Videogames
Bloomsbury
Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games (Springer Theses)
Springer
Animation and Memory (Palgrave Animation)
MACMILLAN
MAXON ZBrush 2024: A Tutorial Approach
Game-playing for active ageing and healthy lifestyles (River Publishers Series in Information Science and Technology)
Taylor & Francis
Springer Industry 4.0: Industrial Revolution of the 21st Century
Springer
Virtual Character Design for Games and Interactive Media
CRC Press
Pervasive Games: Theory and Design
CRC Press
Perspectives on Design and Digital Communication: Research, Innovations and Best Practices: 8 (Springer Series in Design and Innovation, 8)
Springer