£101.09

Video Games Parents Perceptions and Social Media Effects Book

Price data last checked 56 day(s) ago - refreshing...

View at Amazon

Price History & Forecast

Last 35 days • 35 data points (No recent data available)

Historical
Generating forecast...
£109.76 £98.95 £101.31 £103.67 £106.02 £108.38 £110.74 28 January 2026 05 February 2026 14 February 2026 22 February 2026 03 March 2026

Price Distribution

Price distribution over 35 days • 5 price levels

Days at Price
Current Price
4 days 9 days · current 10 days 10 days 2 days 0 3 5 8 10 £100 £101 £105 £107 £110 Days at Price

Price Analysis

Most common price: £105 (10 days, 28.6%)

Price range: £100 - £110

Price levels: 5 different prices over 35 days

Description

Explore the complex relationship between digital entertainment and human behavior with this insightful book. It examines how parents perceive video games and the role social media plays in modern communication technologies. Rather than viewing video games as simple sources of violence, this text looks at the nuances of gameplay. It analyzes how titles like Call of Duty and Resident Evil can teach aggression alongside altruism by requiring players to act to protect others. This work addresses fundamental questions regarding social learning and the long-term effects of gaming. It investigates whether games only teach antisocial lessons or if they offer more complex moral frameworks. For researchers, educators, and parents interested in media policies and the challenges of technological shifts, this book provides a detailed look at how interactive media shapes perceptions and actions in a digital age.

Key Features

Examines how video games teach complex lessons that go beyond simple violence or aggression.

Analyzes the role of social media and its impact on modern communication technologies.

Investigates the relationship between social learning theories and the long-term effects of gaming.

Provides a deep look at how players balance aggression and altruism in popular game series.

Addresses key challenges and policies surrounding media and digital communication technologies.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
01 September 2014
Listed Since
18 April 2014

Barcode

No barcode data available

Similar Products You Might Like

Video Game Influences on Aggression, Cognition, and Attention
93% match

Video Game Influences on Aggression, Cognition, and Attention

Springer

£97.94 02 Mar 2026
Video Game Influences on Aggression, Cognition, and Attention
93% match

Video Game Influences on Aggression, Cognition, and Attention

Springer

£74.87 08 Mar 2026
The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games
93% match

The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games

Routledge

£118.00 09 Mar 2026
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
93% match

Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)

Routledge

£193.56 07 Mar 2026
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)
92% match

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)

Information Science Reference

£163.79 12 Jan 2026
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
92% match

Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)

Routledge

£37.50 07 Jan 2026
Video Games: A Popular Culture Phenomenon
92% match

Video Games: A Popular Culture Phenomenon

Routledge

£142.60 07 Mar 2026
Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)
92% match

Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)

Springer

£73.85 23 Feb 2026
Information Science Reference - Gaming and Simulations Research
92% match

Information Science Reference - Gaming and Simulations Research

Information Science Reference

£124.87 16 Apr 2026
Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Advances in Game-based Learning)
92% match

Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Advances in Game-based Learning)

Information Science Reference

£163.79 12 Jan 2026
Computer Games and Team and Individual Learning
92% match

Computer Games and Team and Individual Learning

Elsevier

£70.67 23 Feb 2026
The Child in Videogames: From the Meek, to the Mighty, to the Monstrous
92% match

The Child in Videogames: From the Meek, to the Mighty, to the Monstrous

£80.77 06 Jan 2026
The Child in Videogames: From the Meek, to the Mighty, to the Monstrous
92% match

The Child in Videogames: From the Meek, to the Mighty, to the Monstrous

MACMILLAN

£79.98 24 Feb 2026
Serious Games: Mechanisms and Effects
92% match

Serious Games: Mechanisms and Effects

Routledge

£128.80 09 Jan 2026
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
92% match

Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)

Routledge

£115.00 12 Jan 2026
Routledge - The Psychology of Video Games (Psychology of Everything)
92% match

Routledge - The Psychology of Video Games (Psychology of Everything)

Routledge

£123.51 28 Feb 2026
Video Gamers (Routledge Advances in Sociology)
92% match

Video Gamers (Routledge Advances in Sociology)

Routledge

£140.35 18 Apr 2026
How to Play Video Games: 1 (User's Guides to Popular Culture)
91% match

How to Play Video Games: 1 (User's Guides to Popular Culture)

NYU Press

£61.11 23 Feb 2026
Young Children, Videos and Computer Games: Issues for Teachers and Parents
91% match

Young Children, Videos and Computer Games: Issues for Teachers and Parents

Routledge

£185.00 08 Mar 2026
Ethnographies of the Videogame: Gender, Narrative and Praxis
91% match

Ethnographies of the Videogame: Gender, Narrative and Praxis

Routledge

£55.18 23 Feb 2026
Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games (Springer Theses)
91% match

Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games (Springer Theses)

Springer

£75.72 08 Mar 2026
Springer - Computer Games and New Media Cultures Handbook
91% match

Springer - Computer Games and New Media Cultures Handbook

Springer

£114.49 20 Apr 2026
Focus on Adolescent Behavior Research - Nova Science Publishers
91% match

Focus on Adolescent Behavior Research - Nova Science Publishers

£135.64 21 Apr 2026
Psychology, Pedagogy, and Assessment in Serious Games (Advances in Game-Based Learning)
91% match

Psychology, Pedagogy, and Assessment in Serious Games (Advances in Game-Based Learning)

Information Science Reference

£148.37 25 Jan 2026