We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£102.64
Springer Synthetic Worlds: Emerging Tech in Education & Economics
Price data checked 2 days ago
Price History & Forecast
Last 89 days • 89 data points
Price Distribution
Price distribution over 89 days • 4 price levels
Price Analysis
Most common price: £104 (65 days, 73.0%)
Price range: £96 - £105
Price levels: 4 different prices over 89 days
Description
Key Features
Examines the rise of synthetic worlds and virtual environments where users interact via avatars.
Provides insight into the transition of simulated platforms from gaming to professional use.
Covers the application of Serious Games for training purposes in business and education.
Analyzes the impact of massively-multiplayer online role-playing games on digital interaction.
Part of the Integrated Series in Information Systems, volume 33 by Springer.
Product Specifications
- Brand
- Springer
- Format
- hardcover
- ASIN
- 1461462851
- Domain
- Amazon UK
- Release Date
- 09 August 2013
- Listed Since
- 02 November 2012
Barcode
No barcode data available
Similar Products You Might Like
Synthetic Worlds: Emerging Technologies in Education and Economics: 33 (Integrated Series in Information Systems, 33)
Springer
Working Through Synthetic Worlds
CRC Press
Working Through Synthetic Worlds
CRC Press
Virtual and Augmented Reality, Simulation and Serious Games for Education (Gaming Media and Social Effects)
Springer
Virtual Worlds for Online Learning: Cases & Applications (Education in a Competitive and Globalizing World)
VR, Simulations and Serious Games for Education (Gaming Media and Social Effects)
Springer
Virtual, Augmented, and Mixed Realities in Education (Smart Computing and Intelligence)
Springer
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications (Gaming Media and Social Effects)
Springer
Intelligent and Adaptive Educational-Learning Systems: Achievements and Trends: 17 (Smart Innovation, Systems and Technologies, 17)
Springer
Virtual Reality Designs
CRC Press
Virtual Worlds: Controversies at the Frontier of Education (Education in a Competitive and Globalizing World)
Augmented Reality and Virtual Reality: Changing Realities in a Dynamic World (Progress in IS)
Springer
Emerging Ethical Issues of Life in Virtual Worlds (Research in Management Education and Development)
Information Age Publishing
Springer Advances in Augmented Reality and Virtual Reality 998
Springer
Gamification: Using Game Elements in Serious Contexts (Progress in IS)
Springer
Role-Playing Game Studies: Transmedia Foundations
Routledge
Springer - Augmented and Virtual Reality Research Book
Springer
Transforming Education with Virtual Reality
Wiley-Scrivener
Serious Games: Mechanisms and Effects
Routledge
Springer - Innovation and the Entrepreneurial University Book
Springer
Innovation and the Entrepreneurial University (Science, Technology and Innovation Studies)
Springer
Technology Supported Innovations in School Education (Cognition and Exploratory Learning in the Digital Age)
Springer
Technology Supported Innovations in School Education (Cognition and Exploratory Learning in the Digital Age)
Springer
Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games (Springer Theses)
Springer