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Springer Synthetic Worlds: Emerging Tech in Education & Economics

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Description

Explore the impact of computer-based, simulated environments with Synthetic Worlds: Emerging Technologies in Education and Economics. This volume, part of the Integrated Series in Information Systems (33), examines the phenomenon of virtual worlds and alternate realities where users interact through avatars. While many recognize these technologies through commercial gaming and massively-multiplayer online role-playing games like World of Warcraft or Second Life, this book looks deeper. It explores the rapid adoption of these platforms within professional sectors. You will learn how Serious Games are being utilized for training purposes and how platforms like Second Life are being implemented in education and business settings. This text provides a look at how simulated environments are moving beyond entertainment to become significant tools in the modern economy and educational landscape. It is an essential resource for understanding the shift toward digital, interactive spaces in professional and academic environments.

Key Features

Examines the rise of synthetic worlds and virtual environments where users interact via avatars.

Provides insight into the transition of simulated platforms from gaming to professional use.

Covers the application of Serious Games for training purposes in business and education.

Analyzes the impact of massively-multiplayer online role-playing games on digital interaction.

Part of the Integrated Series in Information Systems, volume 33 by Springer.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
09 August 2013
Listed Since
02 November 2012

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