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£84.40
Springer - Choosing and Using Digital Games in the Classroom
Price data last checked 60 day(s) ago - refreshing...
Price History & Forecast
Last 31 days • 31 data points (No recent data available)
Price Distribution
Price distribution over 31 days • 2 price levels
Price Analysis
Most common price: £83 (16 days, 51.6%)
Price range: £83 - £84
Price levels: 2 different prices over 31 days
Description
Key Features
Covers educational game use from K-12 through post-secondary levels for a wide range of teaching environments.
Explores the history and context of digital games to provide a strong foundation for implementation.
Includes the Magic Bullet Model to help educators understand the player's point of view during the game experience.
Provides specific methods for measuring how games impact learning and educational outcomes.
Offers practical guidance for designing and creating digital game-based learning lesson plans.
Product Specifications
- Brand
- Springer
- Format
- Hardcover
- ASIN
- 3319122223
- Domain
- Amazon UK
- Release Date
- 07 January 2016
- Listed Since
- 12 September 2014
Barcode
No barcode data available