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£84.83
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£85 today · cheaper than every other day in the last 3 months
Springer Choosing and Using Digital Games in the Classroom - Practical Guide
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Most common price: £85 (50 days, 100.0%)
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Description
Key Features
Covers K-12 through post-secondary education levels with tailored guidance for each stage of learning.
Introduces the Magic Bullet Model, focusing on player experience and engagement within game-based learning environments.
Provides practical methods for measuring and evaluating the educational effects of digital games in classroom settings.
Includes comprehensive guidance on creating digital game-based learning lesson plans that align with curriculum objectives.
Explores the history and context of games in education to build foundational understanding before implementation.
Product Specifications
- Brand
- Springer
- Format
- hardcover
- ASIN
- 3319122223
- Domain
- Amazon UK
- Release Date
- 07 January 2016
- Listed Since
- 12 September 2014
Barcode
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