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£85.48
Springer - Choosing and Using Digital Games in the Classroom
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Most common price: £85 (84 days, 100.0%)
Price range: £85 - £85
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Description
Key Features
Covers educational game use from K-12 through post-secondary levels for a wide range of teaching environments.
Explores the history and context of digital games to provide a strong foundation for implementation.
Includes the Magic Bullet Model to help educators understand the player's point of view during the game experience.
Provides specific methods for measuring how games impact learning and educational outcomes.
Offers practical guidance for designing and creating digital game-based learning lesson plans.
Product Specifications
- Brand
- Springer
- Format
- hardcover
- ASIN
- 3319122223
- Domain
- Amazon UK
- Release Date
- 07 January 2016
- Listed Since
- 12 September 2014
Barcode
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