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Amsterdam University Press - Persuasive Gaming in Context 6

Amazon

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Description

Explore the evolving landscape of digital games with Persuasive Gaming in Context: 6 (Games and Play). As communication technologies advance, the game industry has seen exponential growth, moving beyond simple entertainment into serious applications. This edited volume by Amsterdam University Press examines the phenomenon of persuasive games, a concept defined by Ian Bogost. These are gaming practices that combine information dissemination with attempts to influence players. This book provides a focused look at how digital games function as tools for communication and influence in a modern context.

Key Features

This edited volume from Amsterdam University Press examines the rapid growth of the digital game industry.

The text explores how digital games have expanded from entertainment into a variety of serious purposes.

Learn about the concept of persuasive games as defined by game theorist Ian Bogost.

Study gaming practices that combine the dissemination of information with attempts to influence users.

This book provides context on how new communication technologies have popularized digital gaming.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
23 March 2021
Listed Since
27 January 2021

Barcode

No barcode data available

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