We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£91.52
Springer History of the Japanese Video Game Industry: 35 (Translational Systems Sciences, 35)
Price data last checked 25 day(s) ago - will refresh soon
We'll watch every seller, every day. One email when your price arrives.
It has never been this cheap. We have no record of a lower price.
£92 today · cheaper than every other day in the last 3 months
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 66 days • 37 data points (No recent data available)
Price Distribution
Price distribution over 66 days • 4 price levels
Price Analysis
Most common price: £99 (22 days, 59.5%)
Price range: £92 - £109
Price levels: 4 different prices over 37 days
Description
Product Specifications
- Brand
- Springer
- Format
- hardcover
- ASIN
- 9819913411
- Category
- Books > Subjects > Business, Finance & Law > Biographies & Histories > Business & Economic History
- Domain
- Amazon UK
- Release Date
- 03 June 2023
- Listed Since
- 24 February 2023
Barcode
No barcode data available
Similar Products You Might Like
CRC Press They Create Worlds: Video Game Industry Vol. 1
CRC Press
They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982: 1
CRC Press
History of Digital Games: Developments in Art, Design and Interaction
Routledge
Hot Tubs and Pac-Man: Gender and the Early Video Game Industry in the United States (1950s–1980s): 1 (Video Games and the Humanities, 1)
De Gruyter Oldenbourg
Algorithmic and Architectural Gaming Design: Implementation and Development
Information Science Reference
Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time
CRC Press
Inside the Video Game Industry: Game Developers Talk About the Business of Play
Routledge
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
Lexington Books
Gaming Culture(s) in India: Digital Play in Everyday Life
Routledge
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
De Gruyter Oldenbourg
Gaming Globally: Production, Play, and Place (Critical Media Studies)
MACMILLAN
Honoring the Code: Conversations with Great Game Designers
CRC Press
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture)
MACMILLAN
Video Games and Gaming Culture (Critical Concepts in Media and Cultural Studies)
Routledge
Honoring the Code: Conversations with Great Game Designers
CRC Press
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
Routledge
The Digital Gaming Handbook
CRC Press
Game Design Theory: A New Philosophy for Understanding Games
CRC Press
The Video Game Industry: Formation, Present State, and Future (Routledge Studies in Innovation, Organizations and Technology)
Routledge
The Video Game Industry: Formation, Present State, and Future (Routledge Studies in Innovation, Organizations and Technology)
Routledge
Integrating Video Game Research and Practice in Library and Information Science
Information Science Reference
Gaming and Gamers in Times of Pandemic
Bloomsbury Academic
The Chinese Video Game Industry (Palgrave Games in Context)
MACMILLAN
Understanding Games and Game Cultures
Sage Publications