We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£64.58
This is the most expensive it has ever been. Walk away.
£65 today · previous high £65 · all-time low £65
Bloomsbury Academic Identity Building among Role-Playing Gamers: Slaying Goblins in the Real World
Price data last checked 32 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 59 days · 59 data points (no recent data)
Price data last checked 32 day(s) ago - refreshing...
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price Distribution
Price distribution over 59 days • 1 price levels
Price Analysis
Most common price: £65 (59 days, 100.0%)
Price range: £65 - £65
Price levels: 1 different prices over 59 days
Description
Product Specifications
- Brand
- Bloomsbury Academic
- Format
- hardcover
- ASIN
- 1666963526
- Domain
- Amazon UK
- Release Date
- 13 November 2025
- Listed Since
- 23 June 2025
Barcode
No barcode data available
Similar Products You Might Like
Philosophy of Role-Playing Games, The: Art, Inquiry, and Ritual
Bloomsbury Academic
Digital Gaming in the Language Classroom: Designing Effective Curricula (Advances in Digital Language Learning and Teaching)
Bloomsbury
Emerging Genres: New Formations of Games (Approaches to Digital Game Studies)
Bloomsbury
Writing Game Histories (Writing History)
Bloomsbury
Video Games as Ecomedia: Nature, Design, Play (Approaches to Digital Game Studies)
Bloomsbury
Gaming and the Virtual Sublime: Rhetoric, awe, fear, and death in contemporary video games
Emerald Publishing Limited
Studying Gaming Literacies: Theories to Inform Classroom Practice: 3 (Gaming Ecologies and Pedagogies Series, 3)
Brill - Sense
Games That Haunt Us: Gothic Game Space as a Living Nightmare (Approaches to Digital Game Studies)
Bloomsbury
Gaming Representation: Race, Gender, and Sexuality in Video Games (Digital Game Studies)
Indiana University Press
Epistemic Genres: New Formations of Play (Approaches to Digital Game Studies)
Bloomsbury
Videospiele als interaktive Fiktionen - Zur Literarizität der Neuen Medien
GRIN Verlag
Gaming as a Cultural Commons: Risks, Challenges, and Opportunities: 28 (Translational Systems Sciences, 28)
Springer
Introduction to 3D Game Art: Create with Maya, Substance Painter, and Unreal Engine
Bloomsbury
Video Game WorldBuilding: Creating Believable Immersion
Bloomsbury
Games, Markets, and Online Learning
Cambridge University Press
On the Core Elements of the Experience of Playing Video Games: Studying the Gaming Experience
LAP Lambert Academic Publishing
Gaming as a Cultural Commons: Risks, Challenges, and Opportunities: 28 (Translational Systems Sciences, 28)
Springer
Gaming and Extremism: The Radicalization of Digital Playgrounds
Routledge
Gamification in Higher Education: A How-To Instructional Guide
Routledge
Game-Based Pedagogy in Physical Education and Sports: Designing Rich Learning Environments
Routledge
Games and Much More for the Modern Languages and Translation Class: 6 (Gaming Ecologies and Pedagogies Series, 6)
Brill
Practices and Implementation of Gamification in Higher Education
Information Science Reference
Therapeutically Applied Role-Playing Games - The Game to Grow Method
Routledge
Playing with Teaching: Considerations for Implementing Gaming Literacies in the Classroom: 4 (Gaming Ecologies and Pedagogies Series, 4)
Brill - Sense