We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£77.78
Springer Gaming as a Cultural Commons: Risks, Challenges, and Opportunities: 28 (Translational Systems Sciences, 28)
Price data last checked 93 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
This is the most expensive it has ever been. Walk away.
£78 today · previous high £78 · all-time low £71
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 37 days • 37 data points (No recent data available)
Price Distribution
Price distribution over 37 days • 3 price levels
Price Analysis
Most common price: £71 (18 days, 48.6%)
Price range: £71 - £78
Price levels: 3 different prices over 37 days
Product Specifications
- Brand
- Springer
- Format
- hardcover
- ASIN
- 9811903476
- Domain
- Amazon UK
- Release Date
- 24 April 2022
- Listed Since
- 14 January 2022
Barcode
No barcode data available
Similar Products You Might Like
Gaming as a Cultural Commons: Risks, Challenges, and Opportunities: 28 (Translational Systems Sciences, 28)
Springer
Simulation and Gaming for Social Design: 25 (Translational Systems Sciences, 25)
Springer
Transferring Gaming and Simulation Experience to the Real World (Translational Systems Sciences, 43)
Springer
Studying Gaming Literacies: Theories to Inform Classroom Practice: 3 (Gaming Ecologies and Pedagogies Series, 3)
Brill - Sense
Emerging Genres: New Formations of Games (Approaches to Digital Game Studies)
Bloomsbury Academic
Gaming and the Virtual Sublime: Rhetoric, awe, fear, and death in contemporary video games
emerald PUBLISHING
Gaming and Extremism: The Radicalization of Digital Playgrounds
Routledge
Game-based Learning Across the Disciplines (Advances in Game-Based Learning)
Springer
Video Games as Ecomedia: Nature, Design, Play (Approaches to Digital Game Studies)
Bloomsbury Academic
On the Core Elements of the Experience of Playing Video Games: Studying the Gaming Experience
LAP Lambert Academic Publishing
Games and Much More for the Modern Languages and Translation Class: 6 (Gaming Ecologies and Pedagogies Series, 6)
Brill
The Grounds of Gaming (Digital Game Studies)
Indiana University Press
Gaming SEL: Games as Transformational to Social and Emotional Learning
Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften
Playful Knowledge: An Explorative Study of Educational Gaming
LAP Lambert Academic Publishing
Demystifying Game Studies - CRC Press Academic Book
CRC Press
Gaming Representation: Race, Gender, and Sexuality in Video Games (Digital Game Studies)
Indiana University Press
Videogames and Metareference: Mapping the Margins of an Interdisciplinary Field (Routledge Advances in Game Studies)
Routledge
Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities (Routledge Advances in Game Studies)
Routledge
Digital Gaming in the Language Classroom: Designing Effective Curricula (Advances in Digital Language Learning and Teaching)
Bloomsbury Academic
Fractured Gaming Cultures: Marginalized Gamers and New Identities (Emerging Insights into Esports)
Bloomsbury Academic
Computer Simulations and Gaming (Teaching Methods in Business series)
Edward Elgar Publishing
Geschichte für Gamer? Analyse der Geschichtsrepräsentation in Videospielen
GRIN Verlag
CRC Press Game Design Tools: Cognitive and Psychological Book
CRC Press
Serious Games and Edutainment Applications: Volume II
Springer