We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£90.00
It has never been this cheap. We have no record of a lower price.
£90 today · cheaper than every other day in the last 3 months
Bloomsbury Video Games as Ecomedia: Nature, Design, Play (Approaches to Digital Game Studies)
We'll watch every seller, every day. One email when your price arrives.
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 70 days · 70 data points (no recent data)
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price Distribution
Price distribution over 70 days • 1 price levels
Price Analysis
Most common price: £90 (70 days, 100.0%)
Price range: £90 - £90
Price levels: 1 different prices over 70 days
Description
Product Specifications
- Brand
- Bloomsbury
- Format
- hardcover
- ASIN
- B0GRX6PH5D
- Domain
- Amazon UK
- Release Date
- 21 January 2027
- Listed Since
- 12 March 2026
Barcode
No barcode data available
Similar Products You Might Like
Emerging Genres: New Formations of Games (Approaches to Digital Game Studies)
Bloomsbury
Epistemic Genres: New Formations of Play (Approaches to Digital Game Studies)
Bloomsbury
Video Game WorldBuilding: Creating Believable Immersion
Bloomsbury
Digital Gaming in the Language Classroom: Designing Effective Curricula (Advances in Digital Language Learning and Teaching)
Bloomsbury
Writing Game Histories (Writing History)
Bloomsbury
Video Games Level Up Collaboration - Routledge Book
Routledge
Videogames and Metareference: Mapping the Margins of an Interdisciplinary Field (Routledge Advances in Game Studies)
Routledge
Games That Haunt Us: Gothic Game Space as a Living Nightmare (Approaches to Digital Game Studies)
Bloomsbury
Virtual Games for Science Education: Design, Method, and Assessment
LAP Lambert Academic Publishing
Depictions of Power: Strategy and Management Games (Approaches to Digital Game Studies)
Bloomsbury
Introduction to 3D Game Art: Create with Maya, Substance Painter, and Unreal Engine
Bloomsbury
Gaming and the Virtual Sublime: Rhetoric, awe, fear, and death in contemporary video games
Emerald Publishing Limited
Videospiele als interaktive Fiktionen - Zur Literarizität der Neuen Medien
GRIN Verlag
Video Games, Literature, and Close Playing: A Practical Guide
Routledge
On the Core Elements of the Experience of Playing Video Games: Studying the Gaming Experience
LAP Lambert Academic Publishing
Story Mode: The Creative Writer's Guide to Narrative Video Game Design
Bloomsbury
Student of the Game: Navigating a Decade in the Video Game Industry
CRC Press
Mixed Realism: Videogames and the Violence of Fiction (Electronic Mediations)
University of Minnesota Press
Studying Gaming Literacies: Theories to Inform Classroom Practice: 3 (Gaming Ecologies and Pedagogies Series, 3)
Brill - Sense
Video Games between Postcolonialism and Postcommunism: 19 (Video Games and the Humanities, 19)
De Gruyter Oldenbourg
Made in Asia/America: Why Video Games Were Never (Really) about Us (Power Play: Games, Politics, Culture)
Duke University Press
Games and Much More for the Modern Languages and Translation Class: 6 (Gaming Ecologies and Pedagogies Series, 6)
Brill
Games, Markets, and Online Learning
Cambridge University Press
CRC Press Game Design Tools - Cognitive and Practical Approaches
CRC Press