£80.36

Bloomsbury Academic Digital Gaming in the Language Classroom: Designing Effective Curricula (Advances in Digital Language Learning and Teaching)

Price data last checked 21 day(s) ago - will refresh soon

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

New to our records — first sighting 21 days ago. We'll learn its rhythm.

21 days of data · current price £80

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 1 days · 1 data points (no recent data)

Historical
Generating forecast…
Not enough data points to display chart (need at least 2 points)

Price Distribution

Price distribution over 1 days • 1 price levels

Days at Price
1 day 0 0 1 1 1 £80 Days at Price

Price Analysis

Most common price: £80 (1 days, 100.0%)

Price range: £80 - £80

Price levels: 1 different prices over 1 days

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
19 February 2026
Listed Since
21 March 2025

Barcode

No barcode data available

Similar Products You Might Like

Emerging Genres: New Formations of Games (Approaches to Digital Game Studies)
98% match

Emerging Genres: New Formations of Games (Approaches to Digital Game Studies)

Bloomsbury Academic

£95.00 09 Jul 2026
98% match

Video Games as Ecomedia: Nature, Design, Play (Approaches to Digital Game Studies)

Bloomsbury Academic

£90.00 15 Jul 2026
Epistemic Genres: New Formations of Play (Approaches to Digital Game Studies)
98% match

Epistemic Genres: New Formations of Play (Approaches to Digital Game Studies)

Bloomsbury Academic

£95.00 09 Jul 2026
Writing Game Histories (Writing History)
98% match

Writing Game Histories (Writing History)

Bloomsbury Academic

£70.99 03 Jul 2026
Teaching Languages with Screen Media: Pedagogical Reflections (Advances in Digital Language Learning and Teaching)
98% match

Teaching Languages with Screen Media: Pedagogical Reflections (Advances in Digital Language Learning and Teaching)

Bloomsbury Academic

£83.70 15 Jul 2026
Exploring the Potential of Digital Game Based Learning in the EFL Classroom
98% match

Exploring the Potential of Digital Game Based Learning in the EFL Classroom

GRIN Verlag

£62.44 08 Jul 2026
Understanding Second Language Users as Gamers: Language as Victory (Expanding Literacies in Education)
98% match

Understanding Second Language Users as Gamers: Language as Victory (Expanding Literacies in Education)

Routledge

£144.74 25 Jun 2026
Games and Much More for the Modern Languages and Translation Class: 6 (Gaming Ecologies and Pedagogies Series, 6)
98% match

Games and Much More for the Modern Languages and Translation Class: 6 (Gaming Ecologies and Pedagogies Series, 6)

Brill

£109.46 06 Jul 2026
Virtual Games for Science Education: Design, Method, and Assessment
98% match

Virtual Games for Science Education: Design, Method, and Assessment

LAP Lambert Academic Publishing

£64.00 07 Jul 2026
Digital Video Games and Second Language Acquisition: Promoting Vocabulary Learning and Motivation of EFL Students
98% match

Digital Video Games and Second Language Acquisition: Promoting Vocabulary Learning and Motivation of EFL Students

LAP Lambert Academic Publishing

£67.00 04 Jul 2026
Routledge Digital Games in Language Learning - Case Studies
98% match

Routledge Digital Games in Language Learning - Case Studies

Routledge

£151.25 15 Jul 2026
Cultural Tasks for Digital Language Learning (Advances in Digital Language Learning and Teaching)
98% match

Cultural Tasks for Digital Language Learning (Advances in Digital Language Learning and Teaching)

Bloomsbury Academic

£95.00 09 Jul 2026
Studying Gaming Literacies: Theories to Inform Classroom Practice: 3 (Gaming Ecologies and Pedagogies Series, 3)
98% match

Studying Gaming Literacies: Theories to Inform Classroom Practice: 3 (Gaming Ecologies and Pedagogies Series, 3)

Brill - Sense

£85.00 09 Jul 2026
Task-Based English Language Teaching in the Digital Age: Perspectives from Secondary Education (Advances in Digital Language Learning and Teaching)
98% match

Task-Based English Language Teaching in the Digital Age: Perspectives from Secondary Education (Advances in Digital Language Learning and Teaching)

Bloomsbury Academic

£84.29 04 Jul 2026
Games, Markets, and Online Learning
98% match

Games, Markets, and Online Learning

Cambridge University Press

£80.00 07 Jul 2026
Game-based Learning Across the Disciplines (Advances in Game-Based Learning)
98% match

Game-based Learning Across the Disciplines (Advances in Game-Based Learning)

Springer

£92.20 08 Jul 2026
Technology-Enhanced Language Teaching and Learning: Lessons from the Covid-19 Pandemic (Advances in Digital Language Learning and Teaching)
98% match

Technology-Enhanced Language Teaching and Learning: Lessons from the Covid-19 Pandemic (Advances in Digital Language Learning and Teaching)

Bloomsbury Academic

£83.72 02 Jul 2026
Gaming and Extremism: The Radicalization of Digital Playgrounds
98% match

Gaming and Extremism: The Radicalization of Digital Playgrounds

Routledge

£151.25 15 Jul 2026
Routledge - Using Video Games to Level Up Student Collaboration
98% match

Routledge - Using Video Games to Level Up Student Collaboration

Routledge

£152.43 15 Jul 2026
98% match

Computer Simulations and Gaming (Teaching Methods in Business series)

Edward Elgar Publishing

£95.00 12 Jul 2026
98% match

Introduction to 3D Game Art: Create with Maya, Substance Painter, and Unreal Engine

Bloomsbury Academic

£90.00 03 Jul 2026
Playing with Teaching: Considerations for Implementing Gaming Literacies in the Classroom: 4 (Gaming Ecologies and Pedagogies Series, 4)
98% match

Playing with Teaching: Considerations for Implementing Gaming Literacies in the Classroom: 4 (Gaming Ecologies and Pedagogies Series, 4)

Brill - Sense

£84.00 11 Jul 2026
Game-Based Pedagogy in Physical Education and Sports: Designing Rich Learning Environments
98% match

Game-Based Pedagogy in Physical Education and Sports: Designing Rich Learning Environments

Routledge

£125.03 09 Jul 2026
Engaging Learners With Immersive Technologies and Game-Based Learning
98% match

Engaging Learners With Immersive Technologies and Game-Based Learning

Information Science Reference

£110.20 09 Jul 2026