£85.00

It has never been this cheap. We have no record of a lower price.

£85 today · cheaper than every other day in the last 3 months

Brill - Sense Studying Gaming Literacies: Theories to Inform Classroom Practice: 3 (Gaming Ecologies and Pedagogies Series, 3)

View at Amazon

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 62 days · 62 data points (no recent data)

Historical
Generating forecast…
£85.00 £80.75 £82.45 £84.15 £85.85 £87.55 £89.25 25 July 2026 09 August 2026 24 August 2026 08 September 2026 24 September 2026
View at Amazon ↗

Price data last checked 29 day(s) ago - will refresh soon

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↑ Price chart
when this has been cheap or pricey
↑ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price Distribution

Price distribution over 62 days • 1 price levels

Days at Price
62 days 0 16 31 47 62 £85 Days at Price

Price Analysis

Most common price: £85 (62 days, 100.0%)

Price range: £85 - £85

Price levels: 1 different prices over 62 days

Description

Organized into two sections, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
23 April 2020
Listed Since
04 February 2020

Barcode

No barcode data available

Similar Products You Might Like

Playing with Teaching: Considerations for Implementing Gaming Literacies in the Classroom: 4 (Gaming Ecologies and Pedagogies Series, 4)
99% match

Playing with Teaching: Considerations for Implementing Gaming Literacies in the Classroom: 4 (Gaming Ecologies and Pedagogies Series, 4)

Brill - Sense

£84.00 26 Sep 2026
Games and Much More for the Modern Languages and Translation Class: 6 (Gaming Ecologies and Pedagogies Series, 6)
98% match

Games and Much More for the Modern Languages and Translation Class: 6 (Gaming Ecologies and Pedagogies Series, 6)

Brill

£109.46 19 Sep 2026
On the Core Elements of the Experience of Playing Video Games: Studying the Gaming Experience
98% match

On the Core Elements of the Experience of Playing Video Games: Studying the Gaming Experience

LAP Lambert Academic Publishing

£71.00 27 Sep 2026
The Literacies of the Esports Ecosystem: 5 (Gaming Ecologies and Pedagogies Series, 5)
98% match

The Literacies of the Esports Ecosystem: 5 (Gaming Ecologies and Pedagogies Series, 5)

Brill

£126.98 24 Sep 2026
Student of the Game: Navigating a Decade in the Video Game Industry
98% match

Student of the Game: Navigating a Decade in the Video Game Industry

CRC Press

£151.26 24 Sep 2026
Playful Knowledge: An Explorative Study of Educational Gaming
98% match

Playful Knowledge: An Explorative Study of Educational Gaming

LAP Lambert Academic Publishing

£67.00 24 Sep 2026
Geschichte für Gamer? Analyse der Geschichtsrepräsentation in Videospielen
98% match

Geschichte für Gamer? Analyse der Geschichtsrepräsentation in Videospielen

GRIN Verlag

£55.85 23 Sep 2026
Emerging Genres: New Formations of Games (Approaches to Digital Game Studies)
98% match

Emerging Genres: New Formations of Games (Approaches to Digital Game Studies)

Bloomsbury

£90.00 23 Sep 2026
Gaming as a Cultural Commons: Risks, Challenges, and Opportunities: 28 (Translational Systems Sciences, 28)
98% match

Gaming as a Cultural Commons: Risks, Challenges, and Opportunities: 28 (Translational Systems Sciences, 28)

Springer

£80.95 24 Sep 2026
Digital Gaming in the Language Classroom: Designing Effective Curricula (Advances in Digital Language Learning and Teaching)
98% match

Digital Gaming in the Language Classroom: Designing Effective Curricula (Advances in Digital Language Learning and Teaching)

Bloomsbury

£80.38 18 Sep 2026
Gaming as a Cultural Commons: Risks, Challenges, and Opportunities: 28 (Translational Systems Sciences, 28)
98% match

Gaming as a Cultural Commons: Risks, Challenges, and Opportunities: 28 (Translational Systems Sciences, 28)

Springer

£73.17 24 Sep 2026
Videospiele als interaktive Fiktionen - Zur Literarizität der Neuen Medien
98% match

Videospiele als interaktive Fiktionen - Zur Literarizität der Neuen Medien

GRIN Verlag

£55.90 08 Sep 2026
The Fundamentals of Video Game Literacy: Theory, Practice, and Aesthetics
98% match

The Fundamentals of Video Game Literacy: Theory, Practice, and Aesthetics

CRC Press

£152.33 08 Sep 2026
98% match

Computer Simulations and Gaming (Teaching Methods in Business series)

Edward Elgar Publishing

£95.00 29 Sep 2026
Game-Based Learning, Gamification in Education and Serious Games 2023
98% match

Game-Based Learning, Gamification in Education and Serious Games 2023

£71.61 19 Sep 2026
Demystifying Game Studies - CRC Press Guide
98% match

Demystifying Game Studies - CRC Press Guide

CRC Press

£138.44 01 Oct 2026
Video Games as Ecomedia: Nature, Design, Play (Approaches to Digital Game Studies)
98% match

Video Games as Ecomedia: Nature, Design, Play (Approaches to Digital Game Studies)

Bloomsbury

£90.00 02 Oct 2026
Virtual Games for Science Education: Design, Method, and Assessment
98% match

Virtual Games for Science Education: Design, Method, and Assessment

LAP Lambert Academic Publishing

£64.00 19 Sep 2026
Writing Game Histories (Writing History)
98% match

Writing Game Histories (Writing History)

Bloomsbury

£64.58 12 Sep 2026
Game Engine Architecture: Volume II, Graphics, Motion, and Sound: 2
98% match

Game Engine Architecture: Volume II, Graphics, Motion, and Sound: 2

CRC Press

£68.32 11 Sep 2026
Game Engine Architecture: Volume II, Graphics, Motion, and Sound: 2
98% match

Game Engine Architecture: Volume II, Graphics, Motion, and Sound: 2

CRC Press

£165.91 24 Sep 2026
Videogames and Metareference: Mapping the Margins of an Interdisciplinary Field (Routledge Advances in Game Studies)
98% match

Videogames and Metareference: Mapping the Margins of an Interdisciplinary Field (Routledge Advances in Game Studies)

Routledge

£151.26 30 Sep 2026
Computerspiele als Werbeträger: Erscheinungsformen, Wirkungen und Einsatzmöglichkeiten von In-Game Advertising in der Marktkommunikation
98% match

Computerspiele als Werbeträger: Erscheinungsformen, Wirkungen und Einsatzmöglichkeiten von In-Game Advertising in der Marktkommunikation

GRIN Verlag

£55.90 10 Sep 2026
Game Production Studies (Games and Play)
98% match

Game Production Studies (Games and Play)

Amsterdam University Press

£138.43 01 Oct 2026