We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£85.00
Brill - Sense Studying Gaming Literacies: Theories to Inform Classroom Practice: 3 (Gaming Ecologies and Pedagogies Series, 3)
Price data last checked 93 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
This is the usual price. Wait for it to drop, or tell us your number.
£85 today · usual range £0–£0 · best ever £10
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 638 days • 638 data points (No recent data available)
Price Distribution
Price distribution over 638 days • 4 price levels
Price Analysis
Most common price: £85 (313 days, 49.1%)
Price range: £9.65 - £87
Price levels: 4 different prices over 638 days
Product Specifications
- Brand
- Brill - Sense
- Format
- hardcover
- ASIN
- 9004429832
- Domain
- Amazon UK
- Release Date
- 23 April 2020
- Listed Since
- 04 February 2020
Barcode
No barcode data available
Similar Products You Might Like
Playing with Teaching: Considerations for Implementing Gaming Literacies in the Classroom: 4 (Gaming Ecologies and Pedagogies Series, 4)
Brill - Sense
Games and Much More for the Modern Languages and Translation Class: 6 (Gaming Ecologies and Pedagogies Series, 6)
Brill
On the Core Elements of the Experience of Playing Video Games: Studying the Gaming Experience
LAP Lambert Academic Publishing
The Literacies of the Esports Ecosystem: 5 (Gaming Ecologies and Pedagogies Series, 5)
Brill
Student of the Game: Navigating a Decade in the Video Game Industry
CRC Press
Playful Knowledge: An Explorative Study of Educational Gaming
LAP Lambert Academic Publishing
Geschichte für Gamer? Analyse der Geschichtsrepräsentation in Videospielen
GRIN Verlag
Emerging Genres: New Formations of Games (Approaches to Digital Game Studies)
Bloomsbury Academic
Gaming as a Cultural Commons: Risks, Challenges, and Opportunities: 28 (Translational Systems Sciences, 28)
Springer
Digital Gaming in the Language Classroom: Designing Effective Curricula (Advances in Digital Language Learning and Teaching)
Bloomsbury Academic
Gaming as a Cultural Commons: Risks, Challenges, and Opportunities: 28 (Translational Systems Sciences, 28)
Springer
Videospiele als interaktive Fiktionen - Zur Literarizität der Neuen Medien
GRIN Verlag
The Fundamentals of Video Game Literacy: Theory, Practice, and Aesthetics
Computer Simulations and Gaming (Teaching Methods in Business series)
Edward Elgar Publishing
Game-Based Learning, Gamification in Education and Serious Games 2023
Demystifying Game Studies - CRC Press Academic Book
CRC Press
Video Games as Ecomedia: Nature, Design, Play (Approaches to Digital Game Studies)
Bloomsbury Academic
Virtual Games for Science Education: Design, Method, and Assessment
LAP Lambert Academic Publishing
Writing Game Histories (Writing History)
Bloomsbury Academic
Game Engine Architecture: Volume II, Graphics, Motion, and Sound: 2
CRC Press
Game Engine Architecture: Volume II, Graphics, Motion, and Sound: 2
CRC Press
Videogames and Metareference: Mapping the Margins of an Interdisciplinary Field (Routledge Advances in Game Studies)
Routledge
Computerspiele als Werbeträger: Erscheinungsformen, Wirkungen und Einsatzmöglichkeiten von In-Game Advertising in der Marktkommunikation
GRIN Verlag
Game Production Studies (Games and Play)
Amsterdam University Press