£40.92

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£41 today · usual range £38–£47 · best ever £38

PEARSON EDUCATION OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

Amazon

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Last 74 days · 74 data points (no recent data)

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£46.96 £37.41 £39.50 £41.58 £43.66 £45.74 £47.83 26 July 2026 13 August 2026 31 August 2026 18 September 2026 07 October 2026
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Price Distribution

Price distribution over 74 days • 3 price levels

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Current Price
3 days 62 days · current 9 days 0 16 31 47 62 £38 £41 £47 Days at Price

Price Analysis

Most common price: £41 (62 days, 83.8%)

Price range: £38 - £47

Price levels: 3 different prices over 74 days

Description

Complete Coverage of OpenGL® 4.5―the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions) The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders. OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code. This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders. New coverage in this edition includes Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors Demonstrations and examples of key features based on community feedback and suggestions Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques

Key Features

New Store Stock

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
08 July 2016
Listed Since
09 December 2015

Barcode

No barcode data available

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