£114.21

Springer Triadic Game Design - Balancing Reality, Meaning and Play

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Description

As digital games move beyond simple entertainment, professionals in design, policy making, and teaching are finding new ways to use game mechanics for serious purposes. This book by Springer provides a foundation for anyone looking to create games that serve specific goals, such as education, recruitment, or data collection for search engine improvement. Readers will explore the Triadic Game Design philosophy, a unique framework that views every game through three distinct lenses: the worlds of Reality, Meaning, and Play. By understanding how these three worlds connect, designers can develop more effective tools for non-entertainment applications. Whether you are a practitioner or a student, this text offers a structured way of thinking to help you design successful games with a serious purpose.

Key Features

Learn the Triadic Game Design philosophy to balance reality, meaning, and play in your projects.

Explore how games can be used for serious purposes like teaching, recruiting, and data collection.

Gain a new way of thinking to help design successful games for non-entertainment industries.

Understand the relationship between the three worlds that make up every game experience.

Provides essential knowledge for designers, policy makers, and teachers interested in game utility.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
28 November 2014
Listed Since
17 December 2014

Barcode

No barcode data available

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