£82.78

Springer Transferring Gaming and Simulation to Real World - Springer

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Description

This volume from Springer's Translational Systems Sciences series explores the critical bridge between gaming and simulation environments and real-world application. The book examines how skills, strategies, and experiences developed through gaming and simulation platforms can be effectively transferred and implemented in practical settings across various professional and academic domains. Designed for researchers, practitioners, and students interested in systems science and translational methods, this work provides insights into the mechanisms of knowledge transfer and the methodologies for applying simulated experiences to tangible outcomes. The 43rd instalment in the Translational Systems Sciences collection offers a comprehensive exploration of this emerging field, addressing both theoretical foundations and practical case studies that demonstrate successful real-world implementation of gaming and simulation-based learning.

Key Features

Part of Springer's Translational Systems Sciences series number 43, focused on systems thinking and applied methodologies.

Examines the transfer of gaming and simulation experiences into practical real-world applications across multiple sectors.

Suitable for academic researchers, professional practitioners, and students studying systems science and translational approaches.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
25 February 2025
Listed Since
14 December 2024

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