£96.87

Springer - Transferring Gaming and Simulation Experience to Real World

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£107.43 £95.81 £98.35 £100.88 £103.42 £105.95 £108.49 23 March 2026 03 April 2026 14 April 2026 25 April 2026 07 May 2026

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Description

Explore the bridge between virtual environments and physical reality with this specialized volume from Springer. As part of the Translational Systems Sciences series, volume 43 focuses on the complex process of moving insights from gaming and simulation settings into real-world applications. This book serves as a professional resource for those studying how simulated experiences can inform practical outcomes. It provides a deep look into systems science and the methods used to translate digital data into actionable real-world knowledge. Whether you are interested in career development within technical fields or the science of simulation, this text offers a structured approach to understanding these modern transitions. Designed for professionals and students, this publication helps clarify how virtual training and gaming mechanics can be applied to improve real-world performance and decision-making. It is an essential addition to any library focused on systems science and the evolving landscape of simulation technology.

Key Features

Part of the Translational Systems Sciences series, providing a structured academic foundation for readers.

Focuses on the specific transition of knowledge from gaming and simulation to real-world environments.

Published by Springer, ensuring a high standard of professional and academic content.

Offers insights into how digital simulations can be applied to practical, real-life scenarios.

Serves as a valuable resource for professionals navigating careers in simulation and systems science.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
25 February 2025
Listed Since
14 December 2024

Barcode

No barcode data available

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